Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Warhammer Fantasy RPG II
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jezrael" data-source="post: 5058679" data-attributes="member: 1591"><p>Combat: </p><p></p><p>Your players need to understand that combat does not follow the D&D paradigm.</p><p></p><p>Combat is about two things. Ambushing people and outnumbering people. It is not about charging in heroically and laying the righteous smackdown on the goblin patrol (well maybe if you're Bretonnian...maybe). It's about lying in wait and filling as many goblins as you can full of arrows from ambush. It's about picking off stragglers at 3-1, or 4-1, or even 5-1 odds. None of this "Everyone pick a separate goblin then we charge in and fight them to the death" nonsense. You want your players to stack every advantage they can into a combat. Fate points can help them survive, but if they are too reckless they will burn through them like a hot knife through butter. You need to explain this to them point blank...do NOT assume they understand this. Make sure they say "Yes, we understand this."</p><p></p><p>Smart enemies will try and generally follow the same rules: stick to groups, lay ambushes, etc. The less they follow these guidelines, the easier they will be to kill. They can still waste a PC with a lucky hit though. There is no real way to judge which encounter is going to lay the PCs out...it can happen in any encounter. The only thing keeping them from outright dying will be their own cautiousness and ingenuity and the occasional expenditure of Fate points.</p><p></p><p></p><p>Money:</p><p></p><p>Monsters don't tend to use money. Or their money is seen as something worthless or bad to the Empire and its 'allies'.</p><p></p><p>Of the most common monsters:</p><p>Beastmen/Chaos: Just like to kill things mainly, not much use for any kind of 'money' though you might find some valuable war trophies such as expensive weapons and such.</p><p>Orks and Goblins: Use their own teeth as currrency; also again with the war trophies.</p><p>Skaven: Use Warpstone. It's pretty much verboten in that it's solidified Chaos. Also it can mutate you, which makes <em>you</em> verboten.</p><p></p><p>Humans have money though, then again humans also have pesky things like laws and courts and lynch mobs. Best not to kill someone unless you can prove (or 'prove') they were corrupted by Chaos or a traitor or something. And then someone with more power is going to want to seize all their wealth. A Church or Noble is sure to stick their nose in. Sure you might get away with some coin...but you aren't going to get Baron Vandergraaf's house, a full treasury, or all the horses in his stables when he's exposed as a secret Slaaneshi worshipper. You'll get whatever you can pocket without looking suspicious and a pat on the head. Elves probably won't stand for you rolling one of theirs...even a little. Dwarves? You want to take money from Dwarves? They might just start a war with the entire Empire to get it back. Honor or something, hard to hear them when they mumble through those beards. Crap, I think they just started a war with me over the beard comment.</p><p></p><p>Bottom line: You probably won't get much money from killing people, unless someone hired you to kill those people or you can somehow make sure you end up with all the stuff they have after they die. Maybe you can forge their will or something.</p></blockquote><p></p>
[QUOTE="Jezrael, post: 5058679, member: 1591"] Combat: Your players need to understand that combat does not follow the D&D paradigm. Combat is about two things. Ambushing people and outnumbering people. It is not about charging in heroically and laying the righteous smackdown on the goblin patrol (well maybe if you're Bretonnian...maybe). It's about lying in wait and filling as many goblins as you can full of arrows from ambush. It's about picking off stragglers at 3-1, or 4-1, or even 5-1 odds. None of this "Everyone pick a separate goblin then we charge in and fight them to the death" nonsense. You want your players to stack every advantage they can into a combat. Fate points can help them survive, but if they are too reckless they will burn through them like a hot knife through butter. You need to explain this to them point blank...do NOT assume they understand this. Make sure they say "Yes, we understand this." Smart enemies will try and generally follow the same rules: stick to groups, lay ambushes, etc. The less they follow these guidelines, the easier they will be to kill. They can still waste a PC with a lucky hit though. There is no real way to judge which encounter is going to lay the PCs out...it can happen in any encounter. The only thing keeping them from outright dying will be their own cautiousness and ingenuity and the occasional expenditure of Fate points. Money: Monsters don't tend to use money. Or their money is seen as something worthless or bad to the Empire and its 'allies'. Of the most common monsters: Beastmen/Chaos: Just like to kill things mainly, not much use for any kind of 'money' though you might find some valuable war trophies such as expensive weapons and such. Orks and Goblins: Use their own teeth as currrency; also again with the war trophies. Skaven: Use Warpstone. It's pretty much verboten in that it's solidified Chaos. Also it can mutate you, which makes [I]you[/I] verboten. Humans have money though, then again humans also have pesky things like laws and courts and lynch mobs. Best not to kill someone unless you can prove (or 'prove') they were corrupted by Chaos or a traitor or something. And then someone with more power is going to want to seize all their wealth. A Church or Noble is sure to stick their nose in. Sure you might get away with some coin...but you aren't going to get Baron Vandergraaf's house, a full treasury, or all the horses in his stables when he's exposed as a secret Slaaneshi worshipper. You'll get whatever you can pocket without looking suspicious and a pat on the head. Elves probably won't stand for you rolling one of theirs...even a little. Dwarves? You want to take money from Dwarves? They might just start a war with the entire Empire to get it back. Honor or something, hard to hear them when they mumble through those beards. Crap, I think they just started a war with me over the beard comment. Bottom line: You probably won't get much money from killing people, unless someone hired you to kill those people or you can somehow make sure you end up with all the stuff they have after they die. Maybe you can forge their will or something. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Warhammer Fantasy RPG II
Top