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Warhammer Fantasy to 4E Talent to Feat & Skill conversion chart
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<blockquote data-quote="Emirikol" data-source="post: 4504319" data-attributes="member: 10638"><p>Did I get these about right?</p><p></p><p>jh</p><p></p><p>WFRP Talents to D&D 4.0 Feat Conversion</p><p>Skill to Skill conversion</p><p> ..just because our D&D game is set there</p><p></p><p><strong>Talent Equivalent Feat</strong></p><p>Alley Cat = Skill Focus (SF): Streetwise</p><p>Aethyric Attunement = SF: Arcana</p><p>Ambidextrous =Two Weapon Fight. or SF: Acrobatics</p><p>Arcane Lore = Wizard feats or SF: Arcana</p><p>Armoured Casting = Basic armor or shield proficiency</p><p>Artistic = Role playing</p><p>Contortionist = SF: Acrobatics</p><p>Coolheaded = SF: Diplomacy</p><p>Dark Lore = SF: Arcana</p><p>Dark Magic = SF: Arcana or any Warlock pact</p><p>Dealmaker = SF: Bluff</p><p>Disarm = Defensive mobility or Nimble Blade</p><p>Divine Lore == SF: Religion</p><p>Dwarfcraft = Role Playing</p><p>Etiquette = SF: Diplomacy</p><p>Excellent Vision = SF: Perception</p><p>Fast Hands = SF: Thievery</p><p>Fearless = As Halfling</p><p>Flee! = Fast Runner</p><p>Fleet Footed = Fast Runner</p><p>Hardy = Durable or Toughness</p><p>Hedge Magic = SF: Arcana</p><p>Keen Senses = Alertness</p><p>Lesser Magic = Ritual Caster</p><p>Lightning Parry = Defensive Mobility</p><p>Lightning Reflexes = Human Perseverance</p><p>Linguistics = Linguist</p><p>Luck = Human Perseverance</p><p>Marksman = Weapon Focus</p><p>Master Gunner = Reload only 1 round with Save</p><p>Mighty Shot = Weapon Focus</p><p>Mimic = SF: Bluff</p><p>Night Vision = Dragonborn Senses feat</p><p>Orientation = SF: Nature or Dungeoneering</p><p>Petty Magic = Ritual Caster</p><p>Public Speaking = Diplomacy</p><p>Quick Draw = Quick Draw</p><p>Rapid Reload = Weapon Focus</p><p>Resistance to Chaos = Human Perseverance</p><p>Resistance to Disease= SF: Endurance</p><p>Resistance to Magic = Human Perseverance</p><p>Resistance to Poison SF: Endurance</p><p>Rover = SF: Nature</p><p>Savvy = SF: (CHOICE)</p><p>Schemer = SF: Bluff</p><p>Seasoned Traveller = Jack of All Trades</p><p>Sharpshooter = Farshot</p><p>Sixth Sense = Alertness</p><p>Specialist Weapon = Weapon Focus (plus proficiency)</p><p>Stout-hearted = Action Surge</p><p>Street Fighting = Weapon Focus: Unarmed</p><p>Streetwise = SF: Streetwise</p><p>Strike Mighty Blow = Power Attack</p><p>Strike to Injure = Any one damage attack feat</p><p>Strike to Stun = Surprise Knockdown</p><p>Strong-minded = Human Perseverance</p><p>Sturdy = SF: Endurance</p><p>Suave == SF: Diplomacy or Bluff</p><p>Sure Shot = Weapon Focus</p><p>Surgery = SF: Heal</p><p>Super Numerate = SF: Insight</p><p>Swashbuckler = Nimble Blade</p><p>Trapfinder = SF: Thievery</p><p>Tunnel Rat = SF: Stealth</p><p>Very Resilient = Durable</p><p>Very Strong = Power Attack</p><p>Warrior Born = Any one combat feat</p><p>Wrestling = +2 to grab/grapple checks</p><p></p><p></p><p>MULTICLASS FEATS</p><p></p><p>These feats will be relevant to particular careers (e.g. Initiate career: "Initiate of the Faith" option)</p><p></p><p>Initiate of the Faith (cleric)</p><p>Student of the Sword (fighter)</p><p>Soldier of the Faith (paladin)</p><p>Warrior of the Wild (ranger)</p><p>Sneak of Shadows (rogue)</p><p>Pact Initiate (warlock)</p><p>Student of Battle (warlord)</p><p>Arcane Initiate (wizard)</p><p></p><p>Some Paragon and Heroic Feats will be relevant for advanced classes (considered 'equivalent' feats). Ask your DM.</p></blockquote><p></p>
[QUOTE="Emirikol, post: 4504319, member: 10638"] Did I get these about right? jh WFRP Talents to D&D 4.0 Feat Conversion Skill to Skill conversion ..just because our D&D game is set there [B]Talent Equivalent Feat[/B] Alley Cat = Skill Focus (SF): Streetwise Aethyric Attunement = SF: Arcana Ambidextrous =Two Weapon Fight. or SF: Acrobatics Arcane Lore = Wizard feats or SF: Arcana Armoured Casting = Basic armor or shield proficiency Artistic = Role playing Contortionist = SF: Acrobatics Coolheaded = SF: Diplomacy Dark Lore = SF: Arcana Dark Magic = SF: Arcana or any Warlock pact Dealmaker = SF: Bluff Disarm = Defensive mobility or Nimble Blade Divine Lore == SF: Religion Dwarfcraft = Role Playing Etiquette = SF: Diplomacy Excellent Vision = SF: Perception Fast Hands = SF: Thievery Fearless = As Halfling Flee! = Fast Runner Fleet Footed = Fast Runner Hardy = Durable or Toughness Hedge Magic = SF: Arcana Keen Senses = Alertness Lesser Magic = Ritual Caster Lightning Parry = Defensive Mobility Lightning Reflexes = Human Perseverance Linguistics = Linguist Luck = Human Perseverance Marksman = Weapon Focus Master Gunner = Reload only 1 round with Save Mighty Shot = Weapon Focus Mimic = SF: Bluff Night Vision = Dragonborn Senses feat Orientation = SF: Nature or Dungeoneering Petty Magic = Ritual Caster Public Speaking = Diplomacy Quick Draw = Quick Draw Rapid Reload = Weapon Focus Resistance to Chaos = Human Perseverance Resistance to Disease= SF: Endurance Resistance to Magic = Human Perseverance Resistance to Poison SF: Endurance Rover = SF: Nature Savvy = SF: (CHOICE) Schemer = SF: Bluff Seasoned Traveller = Jack of All Trades Sharpshooter = Farshot Sixth Sense = Alertness Specialist Weapon = Weapon Focus (plus proficiency) Stout-hearted = Action Surge Street Fighting = Weapon Focus: Unarmed Streetwise = SF: Streetwise Strike Mighty Blow = Power Attack Strike to Injure = Any one damage attack feat Strike to Stun = Surprise Knockdown Strong-minded = Human Perseverance Sturdy = SF: Endurance Suave == SF: Diplomacy or Bluff Sure Shot = Weapon Focus Surgery = SF: Heal Super Numerate = SF: Insight Swashbuckler = Nimble Blade Trapfinder = SF: Thievery Tunnel Rat = SF: Stealth Very Resilient = Durable Very Strong = Power Attack Warrior Born = Any one combat feat Wrestling = +2 to grab/grapple checks MULTICLASS FEATS These feats will be relevant to particular careers (e.g. Initiate career: "Initiate of the Faith" option) Initiate of the Faith (cleric) Student of the Sword (fighter) Soldier of the Faith (paladin) Warrior of the Wild (ranger) Sneak of Shadows (rogue) Pact Initiate (warlock) Student of Battle (warlord) Arcane Initiate (wizard) Some Paragon and Heroic Feats will be relevant for advanced classes (considered 'equivalent' feats). Ask your DM. [/QUOTE]
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