Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Warhammer FP:Rule differences between 1st and 2nd edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pming" data-source="post: 5758496" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> Make it run better? Nope. Pretty clean and simple system.</p><p></p><p> What we do for our WHRFP (1e) is allow someone to take a skill up to 5 times, each time giving a +10%. If the skill doesn't give a %, but a flat out 'you can do this', or it's an increase to a Stat (S and T usually), then obviously you can't take it...it's for "normal % based skill/stat bonus situations".</p><p></p><p> The other thing we do is allow for ever so slightly more Fate Points to swing by more often. Warhammer is already a deadly as hell game, so having a Fate Point to save your ass is always a good thing...so PC's can usually get one every successful "goal completion", but during the completing of that goal there's a good chance the player used at least 1 FP to begin with.</p><p></p><p> Lastly, art and flavor trump mechanics every time. Warhammer is, IMHO, primarily a game about setting, feeling, flavor and visuals. We take that as gospel, and if something looks cool or feels right, we do it. We will happily ignore "WFT?" moments in favor of it just being "cool" (e.g., when in a sewer and you encounter a half dozen giant rats...and one or two have ritual scaring on top of their heads and/or ear-rings...I mean, who goes around piercing rats ears?...but it sure looks cool, so it's in).</p><p></p><p> Oh, I guess *this* is the "lastly": We run it with a heavy Cthulhu-esque underpinning. That is, the bad guys are doing X. And X will be completed in Y time. If the PC's don't pick up on X, and Y expires, Z happens. This can easily mean an entire town gets swallowed up in a festering pit of chaos spawn...including the PC's who were happily sleeping at the inn 'resting'. This is usually where Fate Points get used up en-mass. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 5758496, member: 45197"] Hiya. Make it run better? Nope. Pretty clean and simple system. What we do for our WHRFP (1e) is allow someone to take a skill up to 5 times, each time giving a +10%. If the skill doesn't give a %, but a flat out 'you can do this', or it's an increase to a Stat (S and T usually), then obviously you can't take it...it's for "normal % based skill/stat bonus situations". The other thing we do is allow for ever so slightly more Fate Points to swing by more often. Warhammer is already a deadly as hell game, so having a Fate Point to save your ass is always a good thing...so PC's can usually get one every successful "goal completion", but during the completing of that goal there's a good chance the player used at least 1 FP to begin with. Lastly, art and flavor trump mechanics every time. Warhammer is, IMHO, primarily a game about setting, feeling, flavor and visuals. We take that as gospel, and if something looks cool or feels right, we do it. We will happily ignore "WFT?" moments in favor of it just being "cool" (e.g., when in a sewer and you encounter a half dozen giant rats...and one or two have ritual scaring on top of their heads and/or ear-rings...I mean, who goes around piercing rats ears?...but it sure looks cool, so it's in). Oh, I guess *this* is the "lastly": We run it with a heavy Cthulhu-esque underpinning. That is, the bad guys are doing X. And X will be completed in Y time. If the PC's don't pick up on X, and Y expires, Z happens. This can easily mean an entire town gets swallowed up in a festering pit of chaos spawn...including the PC's who were happily sleeping at the inn 'resting'. This is usually where Fate Points get used up en-mass. ;) ^_^ Paul L. Ming [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Warhammer FP:Rule differences between 1st and 2nd edition
Top