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Warhammer FRP 2e: Paths of the Damned OOC [Recruiting Alts]
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<blockquote data-quote="Iron Captain" data-source="post: 2826633" data-attributes="member: 40144"><p>Here is my basic character if you spot any errors please tell me.</p><p>Also how do I determine starting money/income?</p><p>Are we using Basic or Advanced Armour rules?</p><p></p><p>[sblock=Character Sheet]<span style="font-family: 'Arial'">Name: Grimkrag Dronggunson</span></p><p><span style="font-family: 'Arial'">Race Dwarf</span></p><p><span style="font-family: 'Arial'">Career: Shieldbreaker</span></p><p><span style="font-family: 'Arial'">Height: 4'5"</span></p><p><span style="font-family: 'Arial'">Hair Colour: Black</span></p><p><span style="font-family: 'Arial'">Eyes: Brown</span></p><p><span style="font-family: 'Arial'">Weight: 160 lb.</span></p><p><span style="font-family: 'Arial'">Age: 70</span></p><p><span style="font-family: 'Arial'">Birthplace: Karak Izor (the Vaults)</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Rolls:</span></p><p><span style="font-family: 'Arial'">(First 8 Characteristics): <a href="http://invisiblecastle.com/find.py?id=452837" target="_blank">http://invisiblecastle.com/find.py?id=452837</a></span></p><p><span style="font-family: 'Arial'">(Wound and Fate Points): <a href="http://invisiblecastle.com/find.py?id=452845" target="_blank">http://invisiblecastle.com/find.py?id=452845</a></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Chracteristics/Advance Scheme:</span></p><p><span style="font-family: 'Arial'">WS: 50 / +10%</span></p><p><span style="font-family: 'Arial'">BS: 31*/ </span></p><p><span style="font-family: 'Arial'">S: 36 / +5%</span></p><p><span style="font-family: 'Arial'">T: 41 / +5%</span></p><p><span style="font-family: 'Arial'">Ag: 27 / +10%</span></p><p><span style="font-family: 'Arial'">Int: 28 / </span></p><p><span style="font-family: 'Arial'">WP: 33 / +5%</span></p><p><span style="font-family: 'Arial'">Fel: 22 / </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">A: 2 / +1 #**</span></p><p><span style="font-family: 'Arial'">W: 11 / +2</span></p><p><span style="font-family: 'Arial'">SB: 3 </span></p><p><span style="font-family: 'Arial'">TB: 4</span></p><p><span style="font-family: 'Arial'">M: 3</span></p><p><span style="font-family: 'Arial'">Mag: 0</span></p><p><span style="font-family: 'Arial'">IP: 0</span></p><p><span style="font-family: 'Arial'">FP: 2</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">* Called upon Shallya's Mercy (was 24)</span></p><p><span style="font-family: 'Arial'">** Free Advance</span></p><p><span style="font-family: 'Arial'"># Mark to indicate advances </span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Skills: </span></p><p><span style="font-family: 'Arial'">Common Knowledge (Dwarfs) <strong>28%</strong></span></p><p><span style="font-family: 'Arial'">Dodge Blow <strong>27%</strong></span></p><p><span style="font-family: 'Arial'">Navigation <strong>38%</strong></span></p><p><span style="font-family: 'Arial'">Perception <strong>28%</strong> (<strong>48%</strong> listening)</span></p><p><span style="font-family: 'Arial'">Scale Sheer Surface <strong>36%</strong></span></p><p><span style="font-family: 'Arial'">Shadowing <strong>27%</strong></span></p><p><span style="font-family: 'Arial'">Speak Language (Khazalid) <strong>28%</strong></span></p><p><span style="font-family: 'Arial'">Speak Language (Reikspiel) <strong>28%</strong></span></p><p><span style="font-family: 'Arial'">Trade (Smith) <strong>46%</strong></span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Talents:</span></p><p><span style="font-family: 'Arial'">Acute Hearing; Dwarfcraft; Grudge-born Fury; Night Vision; Orientation; Resistance to Magic; Stout-hearted; Strike Mighty Blow; Strike To Injure; Strike To Stun; Sturdy;</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Trappings:</span></p><p><span style="font-family: 'Arial'">Common Clothing</span></p><p><span style="font-family: 'Arial'">Dagger hidden in belt</span></p><p><span style="font-family: 'Arial'">Backpack /w blanket, wooden tankard and cutlery</span></p><p><span style="font-family: 'Arial'">Axe</span></p><p><span style="font-family: 'Arial'">Crossbow with 10 Bolts</span></p><p><span style="font-family: 'Arial'">Medium Armour (Mail Coat, Leather Jack and Leather Leggings)</span></p><p><span style="font-family: 'Arial'">Shield</span></p><p><span style="font-family: 'Arial'">Grappling Hook</span></p><p><span style="font-family: 'Arial'">10 yards of Rope</span></p><p><span style="font-family: 'Arial'">Water skin</span></p><p><span style="font-family: 'Arial'">Healing Draught</span></p><p><span style="font-family: 'Arial'"></span></p><p><span style="font-family: 'Arial'">Purse containing 6 Gold coins</span></p><p><span style="font-family: 'Arial'">(Starting money <a href="http://invisiblecastle.com/find.py?id=452963" target="_blank">11</a> gold Coins)</span>[/sblock]</p><p></p><p>[sblock=Important Combat Stats]</p><p></p><p>Wounds: 11</p><p>Attacks: 2</p><p>WS: 50% (55% against Orcs and Goblinoids)</p><p>BS: 31%</p><p></p><p>Initiative: 1d10 + 27</p><p></p><p>SB = 3</p><p>Axe Damage = 1d10+3+1 (Strike Mighty Blow)</p><p>Crossbow Damage = 1d10+4</p><p></p><p>Armour Points: 3</p><p>Toughness Bonus: 4</p><p></p><p>Damage Reduction (AP+TB) = <strong>7</strong></p><p></p><p>Defense:</p><p>Parry: 60% (when using shield otherwise 50%)</p><p>Dodge Blow: 27%</p><p></p><p>Combat Talents: </p><p>Stout-Hearted (+10% VS Fear and Intimidate)</p><p>Strike To Injure (Critical Hits Value +1)</p><p>Strike To Stun (May Stun Opp. rather than injure them)</p><p></p><p>Strike To Stun rules: Opponent must make Toughness test with a 10% bonus for every Armour Point on his head.[/sblock]</p></blockquote><p></p>
[QUOTE="Iron Captain, post: 2826633, member: 40144"] Here is my basic character if you spot any errors please tell me. Also how do I determine starting money/income? Are we using Basic or Advanced Armour rules? [sblock=Character Sheet][FONT=Arial]Name: Grimkrag Dronggunson Race Dwarf Career: Shieldbreaker Height: 4'5" Hair Colour: Black Eyes: Brown Weight: 160 lb. Age: 70 Birthplace: Karak Izor (the Vaults) Rolls: (First 8 Characteristics): [url]http://invisiblecastle.com/find.py?id=452837[/url] (Wound and Fate Points): [url]http://invisiblecastle.com/find.py?id=452845[/url] Chracteristics/Advance Scheme: WS: 50 / +10% BS: 31*/ S: 36 / +5% T: 41 / +5% Ag: 27 / +10% Int: 28 / WP: 33 / +5% Fel: 22 / A: 2 / +1 #** W: 11 / +2 SB: 3 TB: 4 M: 3 Mag: 0 IP: 0 FP: 2 * Called upon Shallya's Mercy (was 24) ** Free Advance # Mark to indicate advances Skills: Common Knowledge (Dwarfs) [b]28%[/b] Dodge Blow [b]27%[/b] Navigation [b]38%[/b] Perception [b]28%[/b] ([b]48%[/b] listening) Scale Sheer Surface [b]36%[/b] Shadowing [b]27%[/b] Speak Language (Khazalid) [b]28%[/b] Speak Language (Reikspiel) [b]28%[/b] Trade (Smith) [b]46%[/b] Talents: Acute Hearing; Dwarfcraft; Grudge-born Fury; Night Vision; Orientation; Resistance to Magic; Stout-hearted; Strike Mighty Blow; Strike To Injure; Strike To Stun; Sturdy; Trappings: Common Clothing Dagger hidden in belt Backpack /w blanket, wooden tankard and cutlery Axe Crossbow with 10 Bolts Medium Armour (Mail Coat, Leather Jack and Leather Leggings) Shield Grappling Hook 10 yards of Rope Water skin Healing Draught Purse containing 6 Gold coins (Starting money [url=http://invisiblecastle.com/find.py?id=452963]11[/url] gold Coins)[/FONT][/sblock] [sblock=Important Combat Stats] Wounds: 11 Attacks: 2 WS: 50% (55% against Orcs and Goblinoids) BS: 31% Initiative: 1d10 + 27 SB = 3 Axe Damage = 1d10+3+1 (Strike Mighty Blow) Crossbow Damage = 1d10+4 Armour Points: 3 Toughness Bonus: 4 Damage Reduction (AP+TB) = [B]7[/B] Defense: Parry: 60% (when using shield otherwise 50%) Dodge Blow: 27% Combat Talents: Stout-Hearted (+10% VS Fear and Intimidate) Strike To Injure (Critical Hits Value +1) Strike To Stun (May Stun Opp. rather than injure them) Strike To Stun rules: Opponent must make Toughness test with a 10% bonus for every Armour Point on his head.[/sblock] [/QUOTE]
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Warhammer FRP 2e: Paths of the Damned OOC [Recruiting Alts]
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