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Warhammer frpg - 2e vs 4e
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<blockquote data-quote="overgeeked" data-source="post: 8455053" data-attributes="member: 86653"><p>Momentum, Advantage, or whatever it’s called, stacks on each character individually and must be tracked for everyone, so house rule that away or never run a combat with more than a few enemies.</p><p></p><p>Casters are far more powerful, gain power quicker, and generally throw things off the expectations most have of tbe Warhammer setting. It’s also far less dangerous to be a caster.</p><p></p><p>Conditions are a ridiculously stacking nightmare. You’re on fire, but how on fire are you? Three stacks? That’s real bad. They could have made it simple, like each stack means the same thing (roughly, mechanically) across the board, but each one is uniue so has unique mechanics so cards or printouts to keep track.</p><p></p><p>There’s what four different kinds of meta-currency to track now. Each does a different thing, is earned in different circumstances, and it’s a silly mess. </p><p></p><p>Shields are mysteriously hard to sort out.</p><p></p><p>There’s a lot more but that’s what I remember from bouncing off it hard a few years ago.</p><p></p><p>It’s a clunky, poorly written, poorly organized mess. If you strip out most of the systems and subsystems and take it back to the basic mechanic, there’s a playable game in there somewhere. But it’s a lot of work to find it. Me and my table bounced off it hard. It’s one of the most pointlessly bloated games I’ve seen. Almost Exalted levels of why.</p><p></p><p>I don’t think so. The nicest thing I can say about it is the books are quite well done and look great. The Enemy Within is amazing so far (I’ve only read the first few of the new ones).</p><p></p><p>We did take their use of success levels, aka degrees of success, mattering a lot back to 2E. Added that to damage and used degrees of success for other tasks like picking a complex lock requires so many degrees of success before it’s picked...or a particularly sturdy door needing so many degrees of success before it’s smashed.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8455053, member: 86653"] Momentum, Advantage, or whatever it’s called, stacks on each character individually and must be tracked for everyone, so house rule that away or never run a combat with more than a few enemies. Casters are far more powerful, gain power quicker, and generally throw things off the expectations most have of tbe Warhammer setting. It’s also far less dangerous to be a caster. Conditions are a ridiculously stacking nightmare. You’re on fire, but how on fire are you? Three stacks? That’s real bad. They could have made it simple, like each stack means the same thing (roughly, mechanically) across the board, but each one is uniue so has unique mechanics so cards or printouts to keep track. There’s what four different kinds of meta-currency to track now. Each does a different thing, is earned in different circumstances, and it’s a silly mess. Shields are mysteriously hard to sort out. There’s a lot more but that’s what I remember from bouncing off it hard a few years ago. It’s a clunky, poorly written, poorly organized mess. If you strip out most of the systems and subsystems and take it back to the basic mechanic, there’s a playable game in there somewhere. But it’s a lot of work to find it. Me and my table bounced off it hard. It’s one of the most pointlessly bloated games I’ve seen. Almost Exalted levels of why. I don’t think so. The nicest thing I can say about it is the books are quite well done and look great. The Enemy Within is amazing so far (I’ve only read the first few of the new ones). We did take their use of success levels, aka degrees of success, mattering a lot back to 2E. Added that to damage and used degrees of success for other tasks like picking a complex lock requires so many degrees of success before it’s picked...or a particularly sturdy door needing so many degrees of success before it’s smashed. [/QUOTE]
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