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Warhammer frpg - 2e vs 4e
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<blockquote data-quote="TheSword" data-source="post: 8455773" data-attributes="member: 6879661"><p>That’s a fair point that you can make optimized characters and still love the lore.</p><p></p><p>What I was referring to was players that exclusively boost one stat and talents in one area to maximize a single ability…. Be it spamming dart spells, or attack. You’re right it has nothing to do with lore. I do think you can break the game that way though. I don’t think a game should have to physically make that impossible to not be a crappy game. It was the same with every edition of WFRP and Dark Heresy.</p><p></p><p>I think the problem, is when you write the system off as entire bad and a complete failure, at the same time as there are lots of people enjoying the game and it seems to be really popular then I have to question whether your measure of bad is the same as other people. When you write it off wholesale it becomes a credibility issue.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8455773, member: 6879661"] That’s a fair point that you can make optimized characters and still love the lore. What I was referring to was players that exclusively boost one stat and talents in one area to maximize a single ability…. Be it spamming dart spells, or attack. You’re right it has nothing to do with lore. I do think you can break the game that way though. I don’t think a game should have to physically make that impossible to not be a crappy game. It was the same with every edition of WFRP and Dark Heresy. I think the problem, is when you write the system off as entire bad and a complete failure, at the same time as there are lots of people enjoying the game and it seems to be really popular then I have to question whether your measure of bad is the same as other people. When you write it off wholesale it becomes a credibility issue. [/QUOTE]
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