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Warhammer frpg - 2e vs 4e
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<blockquote data-quote="GreyLord" data-source="post: 8456227" data-attributes="member: 4348"><p>Personally, I prefer 2e to 4e.</p><p></p><p>The REAL problem is 4e is too dang complex in comparison. People talk about SL's...those are TRASH in my book. People complained about THAC0 in D&D 2e...that has NOTHING on SL's in 4e. </p><p></p><p>It's FAR too complicated for what I like to play overall. </p><p></p><p>I DO make it work though, as 4e books are a lot easier to get than 2e books. We use 2e's combat system rather than 4e's combat system.</p><p></p><p>Of course, the problem with this is 4e has unrestrained/unrestricted ability increases, which means getting something over 100% is a guarantee if you play a very long campaign. Only solution is to restrict maximum abilities to something around 90 (inclusive of magic) or play shorter campaigns.</p><p></p><p>These people have played all sorts of systems from the complex ICE games to palladium to D&D (every version, inclusive of 2e and 4e which people regularly complain about complexities) and many other games. When you look around the digital table via portal and see slack jawed looks of incomprehension...well...for me that tells me that WHFRP4e has too complex of a combat system in general. It may look good on paper, but explaining it to people really...the best solution for me was to use an older WHFRP system (1e or 2e...heck...even 3e is easier to understand...BY A LOT).</p><p></p><p>On the otherhand, magic is nicer in many ways under 4e both on players and the Game master. Other things work out nicely. </p><p></p><p>The one onus of 4e is how they rewrote the combat system though...at least for me.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8456227, member: 4348"] Personally, I prefer 2e to 4e. The REAL problem is 4e is too dang complex in comparison. People talk about SL's...those are TRASH in my book. People complained about THAC0 in D&D 2e...that has NOTHING on SL's in 4e. It's FAR too complicated for what I like to play overall. I DO make it work though, as 4e books are a lot easier to get than 2e books. We use 2e's combat system rather than 4e's combat system. Of course, the problem with this is 4e has unrestrained/unrestricted ability increases, which means getting something over 100% is a guarantee if you play a very long campaign. Only solution is to restrict maximum abilities to something around 90 (inclusive of magic) or play shorter campaigns. These people have played all sorts of systems from the complex ICE games to palladium to D&D (every version, inclusive of 2e and 4e which people regularly complain about complexities) and many other games. When you look around the digital table via portal and see slack jawed looks of incomprehension...well...for me that tells me that WHFRP4e has too complex of a combat system in general. It may look good on paper, but explaining it to people really...the best solution for me was to use an older WHFRP system (1e or 2e...heck...even 3e is easier to understand...BY A LOT). On the otherhand, magic is nicer in many ways under 4e both on players and the Game master. Other things work out nicely. The one onus of 4e is how they rewrote the combat system though...at least for me. [/QUOTE]
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