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Warhammer frpg - 2e vs 4e
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<blockquote data-quote="Jaeger" data-source="post: 8457934" data-attributes="member: 27996"><p>Like I said, any new edition will have its proponents and critics.</p><p></p><p>But surely the idea that a less complex WFRP would be more accessible to new players, and less likely to have fundamental system issues is not a controversial one.</p><p></p><p>Both things which would be net positives for the longevity of the game line.</p><p></p><p>Whereas now 4e has a reputation for complexity and wonky mechanics. Both traits which are not helpful in attracting and retaining new players for the game line.</p><p></p><p></p><p></p><p></p><p>4e WFRP will sell well for awhile because of current fanbase snapping up the adventures and the revised TEW campaign. (A very savvy move by C7 - credit where it is due.)</p><p></p><p>All of which can be easily made to work with whatever version of 1e or 2e system that they made to work for them. (It's just replacing stat block really)</p><p></p><p>Some will flip to 4e because they like what is in that porridge.</p><p></p><p>But the real question will be for 5 or so years from now: How many new and first time players are still playing 4e?</p><p></p><p></p><p>In my opinion: WFRP 4e is the new Shadowrun 6e.</p><p></p><p>Yeah you got the old fans to check it out, and a bunch of new people took a look at the new shiny; but the underlying game mechanics aren't doing the game any favors with new player retention.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8457934, member: 27996"] Like I said, any new edition will have its proponents and critics. But surely the idea that a less complex WFRP would be more accessible to new players, and less likely to have fundamental system issues is not a controversial one. Both things which would be net positives for the longevity of the game line. Whereas now 4e has a reputation for complexity and wonky mechanics. Both traits which are not helpful in attracting and retaining new players for the game line. 4e WFRP will sell well for awhile because of current fanbase snapping up the adventures and the revised TEW campaign. (A very savvy move by C7 - credit where it is due.) All of which can be easily made to work with whatever version of 1e or 2e system that they made to work for them. (It's just replacing stat block really) Some will flip to 4e because they like what is in that porridge. But the real question will be for 5 or so years from now: How many new and first time players are still playing 4e? In my opinion: WFRP 4e is the new Shadowrun 6e. Yeah you got the old fans to check it out, and a bunch of new people took a look at the new shiny; but the underlying game mechanics aren't doing the game any favors with new player retention. [/QUOTE]
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