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Warhammer frpg - 2e vs 4e
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<blockquote data-quote="CapnZapp" data-source="post: 8458321" data-attributes="member: 12731"><p>I need to oppose the notion that WFRP4 is just like any other game - "every game has its fans and its haters". </p><p></p><p>That's relativistic, and would mean there can't be good games and bad games.</p><p></p><p>WFRP4 is a bad game with terrible design. It enthusiastically just adds new subsystems, modifiers and rules with no awareness of how complex and cluttery the finished product ends up as. Everything has been made more complex than WFRP2, just making the game worse.</p><p></p><p>Most if not all of the additions (compared to WFRP2) just doesn't work. Some change the way the world work in ways that aren't appreciated. People must wear armor. Parties must have healers or they die from random injuries. They don't properly die from critical hits (instead they succumb from bleeding out). None of the new additions to magic work (at least you can ignore the new abilities). </p><p></p><p>Other rules just break the game. It's trivial to increase a Characteristic/Skill to a level no NPC can withstand. All the little modifiers make WFRP a game a magnitude more complex than it used to be. Everything works slightly differently. Talents need to be remembered, all the time... and they too exacerbate the effect of the skilled steamrolling regular opposition. Advantage transforms combats into things where only two things matter: accumulating your own Advantage while shooting down foes that are starting to accumulate Advantage of their own. This rewards playing the meta game where you take actions that make no sense in-game but optimize abstract combat rules. Shooting arrows and magic missiles become king simply because they can't be dodged/parried.</p><p></p><p>If you want to actually argue a given rule has its merit, is decently implemented, and adds value to your game, please do. But please don't simply dismiss the specific and detailed criticism against the edition given here. This isn't a case of somebody just not liking the system, while others do like it, so it's a wash, just like most games.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 8458321, member: 12731"] I need to oppose the notion that WFRP4 is just like any other game - "every game has its fans and its haters". That's relativistic, and would mean there can't be good games and bad games. WFRP4 is a bad game with terrible design. It enthusiastically just adds new subsystems, modifiers and rules with no awareness of how complex and cluttery the finished product ends up as. Everything has been made more complex than WFRP2, just making the game worse. Most if not all of the additions (compared to WFRP2) just doesn't work. Some change the way the world work in ways that aren't appreciated. People must wear armor. Parties must have healers or they die from random injuries. They don't properly die from critical hits (instead they succumb from bleeding out). None of the new additions to magic work (at least you can ignore the new abilities). Other rules just break the game. It's trivial to increase a Characteristic/Skill to a level no NPC can withstand. All the little modifiers make WFRP a game a magnitude more complex than it used to be. Everything works slightly differently. Talents need to be remembered, all the time... and they too exacerbate the effect of the skilled steamrolling regular opposition. Advantage transforms combats into things where only two things matter: accumulating your own Advantage while shooting down foes that are starting to accumulate Advantage of their own. This rewards playing the meta game where you take actions that make no sense in-game but optimize abstract combat rules. Shooting arrows and magic missiles become king simply because they can't be dodged/parried. If you want to actually argue a given rule has its merit, is decently implemented, and adds value to your game, please do. But please don't simply dismiss the specific and detailed criticism against the edition given here. This isn't a case of somebody just not liking the system, while others do like it, so it's a wash, just like most games. [/QUOTE]
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