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Warhammer frpg - 2e vs 4e
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<blockquote data-quote="TheSword" data-source="post: 8458367" data-attributes="member: 6879661"><p>I hope you appreciate I take your assertion on the matter the same way I’d take your assertion that spaghetti bolognaise is a terrible meal. It’s your opinion and you’re entitled to it, but that’s entirely subjective. I think Andy Law had a great deal of awareness coming from a long knowledge and history of the game. You just don’t like the flavor of the fixes.</p><p></p><p></p><p>Again, you make assertions. “People need to wear armour”, “Parties must have healers” these things just aren’t true. You might have an advantage if you have these things - like any edition of any game- but we clearly have a different definition of need.</p><p></p><p></p><p>No skill check can make someone do something they wouldn’t be willing to do in some circumstance or other. My experience is that the range inherent in two d100 dice roles means that Advantage can always swing the other way. Combat in WFRP means well developed PCs can be very effective, but they can also get the s*^t kicked out of them in a way I don’t see with games like D&D.</p><p></p><p></p><p>Let’s be honest, I’ve seen a lot of posts over the last few years where you’ve made your loathing of the system clear. I’m never going to change your mind so what the point of us thrashing out ten rounds of yes-it-is, no-it-isn’t.</p><p></p><p>Im comfortable with the fact that you just don’t like the kind of game that 4e has become. I do. I’m not alone <img class="smilie smilie--emoji" alt="🤷🏻♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-1f3fb-2642.png" title="Man shrugging: light skin tone :man_shrugging_tone1:" data-shortname=":man_shrugging_tone1:" loading="lazy" width="64" height="64" />.</p><p></p><p>I’d go further and say if you don’t like it the game is extremely hackable and the designers offer several suggested alternatives (similar to the way 5e do). For instance I use partial channeling, staffs for touch spells and deduct up casting from the SLs of Magic missiles as suggested by Cubicle 7’s blog which combined with generous availability of Magic ingredients means magic works plenty fine for me.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8458367, member: 6879661"] I hope you appreciate I take your assertion on the matter the same way I’d take your assertion that spaghetti bolognaise is a terrible meal. It’s your opinion and you’re entitled to it, but that’s entirely subjective. I think Andy Law had a great deal of awareness coming from a long knowledge and history of the game. You just don’t like the flavor of the fixes. Again, you make assertions. “People need to wear armour”, “Parties must have healers” these things just aren’t true. You might have an advantage if you have these things - like any edition of any game- but we clearly have a different definition of need. No skill check can make someone do something they wouldn’t be willing to do in some circumstance or other. My experience is that the range inherent in two d100 dice roles means that Advantage can always swing the other way. Combat in WFRP means well developed PCs can be very effective, but they can also get the s*^t kicked out of them in a way I don’t see with games like D&D. Let’s be honest, I’ve seen a lot of posts over the last few years where you’ve made your loathing of the system clear. I’m never going to change your mind so what the point of us thrashing out ten rounds of yes-it-is, no-it-isn’t. Im comfortable with the fact that you just don’t like the kind of game that 4e has become. I do. I’m not alone 🤷🏻♂️. I’d go further and say if you don’t like it the game is extremely hackable and the designers offer several suggested alternatives (similar to the way 5e do). For instance I use partial channeling, staffs for touch spells and deduct up casting from the SLs of Magic missiles as suggested by Cubicle 7’s blog which combined with generous availability of Magic ingredients means magic works plenty fine for me. [/QUOTE]
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