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Warhammer frpg - 2e vs 4e
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<blockquote data-quote="Jaeger" data-source="post: 8461302" data-attributes="member: 27996"><p>Nope, sorry.</p><p></p><p>Just because two of them serve as limiters, that does not make them the same. All four are spent differently, and are gained back differently. Complete with four different places to note them on the character sheet.</p><p></p><p>Four is not the new two.</p><p></p><p></p><p></p><p></p><p>A whole lot of <em>almost</em> going on here.</p><p></p><p>Note that I said <em>more </em>familiar, my context matters.</p><p></p><p>On first Blush 4e looks the business. But it is when you dive down things really start to stack up.</p><p></p><p>We really need Dexterity and initiative added in as stats? Was Agility somehow not cutting it? That had to be an odd complaint... Four meta currencies? They way combat was changed up. Each skill now having its own %, which advance in 1% increments... Really an improvement?</p><p></p><p>No thank you. </p><p></p><p>Do you know what would be <em>more familiar</em>? If I picked up 4e and didn't see all the additional complication added to the system for an indiscernible return at the table.</p><p></p><p>By your own admission you use 'tools' <em>(VTT or other computer based systems)</em> to track all the additional complications.</p><p></p><p>If you really want to know the point of view of 4e's critics - put down all the tech, and run a campaign with everyone at the table just using pen and paper. </p><p></p><p>Maybe then you'll understand why some of us are less than enthused with 4e's design choices.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8461302, member: 27996"] Nope, sorry. Just because two of them serve as limiters, that does not make them the same. All four are spent differently, and are gained back differently. Complete with four different places to note them on the character sheet. Four is not the new two. A whole lot of [I]almost[/I] going on here. Note that I said [I]more [/I]familiar, my context matters. On first Blush 4e looks the business. But it is when you dive down things really start to stack up. We really need Dexterity and initiative added in as stats? Was Agility somehow not cutting it? That had to be an odd complaint... Four meta currencies? They way combat was changed up. Each skill now having its own %, which advance in 1% increments... Really an improvement? No thank you. Do you know what would be [I]more familiar[/I]? If I picked up 4e and didn't see all the additional complication added to the system for an indiscernible return at the table. By your own admission you use 'tools' [I](VTT or other computer based systems)[/I] to track all the additional complications. If you really want to know the point of view of 4e's critics - put down all the tech, and run a campaign with everyone at the table just using pen and paper. Maybe then you'll understand why some of us are less than enthused with 4e's design choices. [/QUOTE]
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