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Warhammer frpg - 2e vs 4e
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<blockquote data-quote="TheSword" data-source="post: 8461381" data-attributes="member: 6879661"><p>I understand why you’re less than enthused, I just think it’s a matter of taste.</p><p></p><p>We’ll have to agree to disagree on the meta-currencies. I didn’t think the rarely used original Fate cut the mustard. Fate wasn’t really a meta currency because you almost never spent it. At least fortune and resolve mean something and get some use at the table every session.</p><p></p><p>As for Dex and Init. I played more 1e than 2e so don’t have a problem with the granularity of splitting reaction speed and manual dexterity off from how fast you can sprint.</p><p></p><p>Yes, I do like being able to inch those abilities up instead of using 5% increments. 5% increments are just a d20 by another name. This is a true d100 system. <img class="smilie smilie--emoji" alt="🤷🏻♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-1f3fb-2642.png" title="Man shrugging: light skin tone :man_shrugging_tone1:" data-shortname=":man_shrugging_tone1:" loading="lazy" width="64" height="64" />. I honestly don’t see the problem with it. It’s the Dark Souls version of leveling up and I love it. In a diminishing returns system if you didn’t have 1% increases players would have to save up a huge amount of XP to develop a stat otherwise. Which wouldn’t be very satisfying to play.</p><p></p><p>I use a VTT and like it, because I prefer VTT. I know play online games roughly 3 x more than my face to face games. F2F is still great but VTT is easier. As a new player it speeds the transition. I know this having moved two new players who were at all familiar with WFRP to 4e without any trouble using VTT. That said my first experience of 4e with [USER=7031143]@GuyBoy[/USER] was face to face using warhammer minis and PET bottle rings for advantage. I have no doubt if the time was put in to learn the system then it could be done face to face. It’s just much much easier with a VTT… then again so is D&D <img class="smilie smilie--emoji" alt="🤷🏻♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-1f3fb-2642.png" title="Man shrugging: light skin tone :man_shrugging_tone1:" data-shortname=":man_shrugging_tone1:" loading="lazy" width="64" height="64" /></p><p></p><p>It is ok, not to like it though. I’m not saying 4e is perfect or easy. I guess I like how the devs and community are working together to make it a living interacting game. I have no doubt the coming book on combat and the one on magic with add lots of choices to simplify and streamline things. Just maybe not to the way 2e did.</p><p></p><p>I do object to the suggestion the changes were made without logic or clear reasoning. I see that as patently untrue and a disservice to the experienced and award winning designers.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8461381, member: 6879661"] I understand why you’re less than enthused, I just think it’s a matter of taste. We’ll have to agree to disagree on the meta-currencies. I didn’t think the rarely used original Fate cut the mustard. Fate wasn’t really a meta currency because you almost never spent it. At least fortune and resolve mean something and get some use at the table every session. As for Dex and Init. I played more 1e than 2e so don’t have a problem with the granularity of splitting reaction speed and manual dexterity off from how fast you can sprint. Yes, I do like being able to inch those abilities up instead of using 5% increments. 5% increments are just a d20 by another name. This is a true d100 system. 🤷🏻♂️. I honestly don’t see the problem with it. It’s the Dark Souls version of leveling up and I love it. In a diminishing returns system if you didn’t have 1% increases players would have to save up a huge amount of XP to develop a stat otherwise. Which wouldn’t be very satisfying to play. I use a VTT and like it, because I prefer VTT. I know play online games roughly 3 x more than my face to face games. F2F is still great but VTT is easier. As a new player it speeds the transition. I know this having moved two new players who were at all familiar with WFRP to 4e without any trouble using VTT. That said my first experience of 4e with [USER=7031143]@GuyBoy[/USER] was face to face using warhammer minis and PET bottle rings for advantage. I have no doubt if the time was put in to learn the system then it could be done face to face. It’s just much much easier with a VTT… then again so is D&D 🤷🏻♂️ It is ok, not to like it though. I’m not saying 4e is perfect or easy. I guess I like how the devs and community are working together to make it a living interacting game. I have no doubt the coming book on combat and the one on magic with add lots of choices to simplify and streamline things. Just maybe not to the way 2e did. I do object to the suggestion the changes were made without logic or clear reasoning. I see that as patently untrue and a disservice to the experienced and award winning designers. [/QUOTE]
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