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Warhammer frpg - 2e vs 4e
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<blockquote data-quote="Ancalagon" data-source="post: 8461759" data-attributes="member: 23"><p>The outnumber rules in warhammer are pretty good and may solve this problem, and it fact it muddled my example, I shouldn't have used it (it's more troika-releveant really) </p><p></p><p> but let us look at your more pertinent example - a skilled opponent vs a poor one.</p><p></p><p>In almost every system, it's almost always bad news for a goblin to bet in a one on one fight vs a master swordsman - it's true in every edition of warhammer, D&D, whatever. Unless the goblin has a way to equalize the fight (the swordsman is ill, in a trap, goblin friends), the goblin is toast. Clearly the best thing the goblin should do is avoid the fight and find a way to even the odds... but that's not always possible in battle. Maybe he's the last one left, cornered, and the swordsman is coming to finish him off?</p><p></p><p>I just find it strange that, in warhammer 4e, the goblin attacking the swordsman is <em>making it worse</em> for the goblin. It's not just "oh the goblin is probably going to miss" or "oh, the goblin will do a bit of damage but the swordsman is too tough to be seriously hurt by one goblin attack". No, the goblin attack's will <em>most probably</em> actively help the swordsman, and actively hurt the goblin's chance of winning. From a game design principle, I find this .... wrong.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 8461759, member: 23"] The outnumber rules in warhammer are pretty good and may solve this problem, and it fact it muddled my example, I shouldn't have used it (it's more troika-releveant really) but let us look at your more pertinent example - a skilled opponent vs a poor one. In almost every system, it's almost always bad news for a goblin to bet in a one on one fight vs a master swordsman - it's true in every edition of warhammer, D&D, whatever. Unless the goblin has a way to equalize the fight (the swordsman is ill, in a trap, goblin friends), the goblin is toast. Clearly the best thing the goblin should do is avoid the fight and find a way to even the odds... but that's not always possible in battle. Maybe he's the last one left, cornered, and the swordsman is coming to finish him off? I just find it strange that, in warhammer 4e, the goblin attacking the swordsman is [I]making it worse[/I] for the goblin. It's not just "oh the goblin is probably going to miss" or "oh, the goblin will do a bit of damage but the swordsman is too tough to be seriously hurt by one goblin attack". No, the goblin attack's will [I]most probably[/I] actively help the swordsman, and actively hurt the goblin's chance of winning. From a game design principle, I find this .... wrong. [/QUOTE]
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