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Warhammer frpg - 2e vs 4e
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<blockquote data-quote="TheSword" data-source="post: 8461953" data-attributes="member: 6879661"><p>Well that’s true, However the possible swing is greater. Sure the result is more likely to favour the most skilled. However what you don’t get is a point where it’s impossible to win.</p><p></p><p>It took me a while to get my head round the difference in combat. In d&d enemies attack you and whittle your hp down. You expect your foes to hit you and as long as you don’t drop to 0 you’re fine. You generally know that no single enemy is going to do more than x damage on one go and you can heal as you go.</p><p></p><p>In WFRP 4e, any attack could lop an arm off or take your eye. The very act of getting hit is the risk - rather than how much damage you can take. Sure you may not die but you can suffer.</p><p></p><p>As with all things, randomness affects PCs more than NPCs so even though 80% of goblin hits will do nothing to that weapon master. Those precious few will be important. I think that sums up why I like WFRP 4e combat.</p><p></p><p>As to your previous post of why would the goblin attack when it is likely to make the swordsman better able to hurt him? If the goblin doesn’t attack, it has zero chance of defeating the fighter. If it does it has a small chance of winning. From the goblins point of view it may be that a slim chance is better than zero. Goblins should be cowardly on their own. Only attacking when outnumbering, drugged on fungus or attacking with surprise or from hiding.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8461953, member: 6879661"] Well that’s true, However the possible swing is greater. Sure the result is more likely to favour the most skilled. However what you don’t get is a point where it’s impossible to win. It took me a while to get my head round the difference in combat. In d&d enemies attack you and whittle your hp down. You expect your foes to hit you and as long as you don’t drop to 0 you’re fine. You generally know that no single enemy is going to do more than x damage on one go and you can heal as you go. In WFRP 4e, any attack could lop an arm off or take your eye. The very act of getting hit is the risk - rather than how much damage you can take. Sure you may not die but you can suffer. As with all things, randomness affects PCs more than NPCs so even though 80% of goblin hits will do nothing to that weapon master. Those precious few will be important. I think that sums up why I like WFRP 4e combat. As to your previous post of why would the goblin attack when it is likely to make the swordsman better able to hurt him? If the goblin doesn’t attack, it has zero chance of defeating the fighter. If it does it has a small chance of winning. From the goblins point of view it may be that a slim chance is better than zero. Goblins should be cowardly on their own. Only attacking when outnumbering, drugged on fungus or attacking with surprise or from hiding. [/QUOTE]
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