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Warhammer frpg - 2e vs 4e
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<blockquote data-quote="Jaeger" data-source="post: 8463529" data-attributes="member: 27996"><p>We will - Because I think that what fate does could have been re-thought without having to break it out into four different types.</p><p></p><p></p><p></p><p></p><p>Never said that they didn't have their reasons for doing what they did with 4e. I just think that they straight-up chose badly.</p><p></p><p>What was done with WFRP 4e is not quite at the level of say WFRP 3e, Shadowrun6, or 7th Sea 2e. But 'Award winning' Game designers can absolutely get it wrong.</p><p></p><p>[MEDIA=youtube]tUdoDPLVo4w[/MEDIA]</p><p></p><p>At 1:02 in they talk about the 3e dice mechanic and at 1:02:54 Andy Law talks about how the 3e dice mechanic strongly influenced how he did d100 for 4e. Which IMHO led to a lot of increased complexity.</p><p></p><p>I couldn't disagree with this design direction more. The increased complexity of 4e will keep the game from retaining the new players and GM's it needs to keep the line going after the current WFRP fanbase has gotten all the remastered books that they want out of it.</p><p></p><p></p><p></p><p></p><p>Like I said, put down the tech, then come back after trying to run a full campaign (not just a session or two), with paper pen and bottle caps, and lets see if you hold the same opinion about 4e's complexity.</p><p></p><p>Obviously with a lot of the critiques made on this thread you just don't see the long term issues because all your long term play has used automation to deal with the fiddliness in the system.</p><p></p><p>We're critiquing what a pain it is to pick all the apples in the tree by hand, and you're sitting there in your robotic harvester saying that you don't see the issue...</p><p></p><p>I understand now why we do not see eye to eye on 4e.</p></blockquote><p></p>
[QUOTE="Jaeger, post: 8463529, member: 27996"] We will - Because I think that what fate does could have been re-thought without having to break it out into four different types. Never said that they didn't have their reasons for doing what they did with 4e. I just think that they straight-up chose badly. What was done with WFRP 4e is not quite at the level of say WFRP 3e, Shadowrun6, or 7th Sea 2e. But 'Award winning' Game designers can absolutely get it wrong. [MEDIA=youtube]tUdoDPLVo4w[/MEDIA] At 1:02 in they talk about the 3e dice mechanic and at 1:02:54 Andy Law talks about how the 3e dice mechanic strongly influenced how he did d100 for 4e. Which IMHO led to a lot of increased complexity. I couldn't disagree with this design direction more. The increased complexity of 4e will keep the game from retaining the new players and GM's it needs to keep the line going after the current WFRP fanbase has gotten all the remastered books that they want out of it. Like I said, put down the tech, then come back after trying to run a full campaign (not just a session or two), with paper pen and bottle caps, and lets see if you hold the same opinion about 4e's complexity. Obviously with a lot of the critiques made on this thread you just don't see the long term issues because all your long term play has used automation to deal with the fiddliness in the system. We're critiquing what a pain it is to pick all the apples in the tree by hand, and you're sitting there in your robotic harvester saying that you don't see the issue... I understand now why we do not see eye to eye on 4e. [/QUOTE]
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