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Warhammer RPG campaign starting--what to buy?
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<blockquote data-quote="hellbender" data-source="post: 2809223" data-attributes="member: 795"><p>The Warhammer world can bring you down. There are Lovecraftian undertones (magic is inherently bad and there can be serious repurcussions), there are gods and monsters of madness (but generally more intelligent and with purpose, at least higher up) that want to destroy everything and make the world a realm of Chaos. </p><p></p><p> The world itself is dirty, savage and pitiless. Heroes are few and far between, most people just try to get by and it is hard to trust anyone; there are just too many agendas out there to keep on top of. With the current timeline, if you stick to it, being just after the Storm of Chaos, the Old World (the central focus of the game) is an almost Mad Max like post apocalyptic world, fraught with danger and savagery from all sides. Think orcs are pushovers? Try taking on an enraged black orc with two choppas and decent armour in a really bad mood. Think all elves are looking out for everyone and protecting what is good? These wood elves will rip out your heart if they think you are trespassing or possibly in league with Chaos.</p><p></p><p> There is a certain fatalism here. Swords hurt when they hit, and can cause infection. An infection you might die from. The minions of Chaos are everywhere, overt and worst of all, covert. The kindly old man that lives just outside the village might have a soft spot for Khorne, the Blood God and it might be time to spill some blood. This can bring you down, but one thing it does is make all of the triumphs really count. This game isn't played like DnD, there are not many dungeon crawls and there is usually a lot more beating a hasty retreat. The classes are careers here and can be very mundane, I do suggest having players choose their careers over rolling for them, at least at first. </p><p></p><p></p><p> Warhammer can be a lot of fun, and a challenge, and it isn't everyone's cup of tea. Running the game is a bit different and players will realize in time that heroes are forged through a lot of pain and following a hard, lonely road. And that they don't have to be heroes.</p><p></p><p>edit: spelling bing bring binge</p></blockquote><p></p>
[QUOTE="hellbender, post: 2809223, member: 795"] The Warhammer world can bring you down. There are Lovecraftian undertones (magic is inherently bad and there can be serious repurcussions), there are gods and monsters of madness (but generally more intelligent and with purpose, at least higher up) that want to destroy everything and make the world a realm of Chaos. The world itself is dirty, savage and pitiless. Heroes are few and far between, most people just try to get by and it is hard to trust anyone; there are just too many agendas out there to keep on top of. With the current timeline, if you stick to it, being just after the Storm of Chaos, the Old World (the central focus of the game) is an almost Mad Max like post apocalyptic world, fraught with danger and savagery from all sides. Think orcs are pushovers? Try taking on an enraged black orc with two choppas and decent armour in a really bad mood. Think all elves are looking out for everyone and protecting what is good? These wood elves will rip out your heart if they think you are trespassing or possibly in league with Chaos. There is a certain fatalism here. Swords hurt when they hit, and can cause infection. An infection you might die from. The minions of Chaos are everywhere, overt and worst of all, covert. The kindly old man that lives just outside the village might have a soft spot for Khorne, the Blood God and it might be time to spill some blood. This can bring you down, but one thing it does is make all of the triumphs really count. This game isn't played like DnD, there are not many dungeon crawls and there is usually a lot more beating a hasty retreat. The classes are careers here and can be very mundane, I do suggest having players choose their careers over rolling for them, at least at first. Warhammer can be a lot of fun, and a challenge, and it isn't everyone's cup of tea. Running the game is a bit different and players will realize in time that heroes are forged through a lot of pain and following a hard, lonely road. And that they don't have to be heroes. edit: spelling bing bring binge [/QUOTE]
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