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Warhammer RPG campaign starting--what to buy?
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<blockquote data-quote="TheAuldGrump" data-source="post: 2809279" data-attributes="member: 6957"><p>Fairly - the system now is an integrated system based on percentiles rather than a mix of percentile and others. Much better now.</p><p></p><p>Classes are now completely random (though you can (and probably should) use the old 4 base class random occupation tables). Otherwise the classes are much better balanced against each other.</p><p></p><p>Magic has been completely overhauled... not sure which I prefer, but I lean toward the first version. (Like the new sytem better, liked the old spells better.) </p><p></p><p>Combat is still the weakest point of the game - your skin still stops more blows than your armor. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> I hated that first time around, and still do.</p><p></p><p>The setting is now based off of the latest version of the Warhammer World - a change that I am diregarding.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2809279, member: 6957"] Fairly - the system now is an integrated system based on percentiles rather than a mix of percentile and others. Much better now. Classes are now completely random (though you can (and probably should) use the old 4 base class random occupation tables). Otherwise the classes are much better balanced against each other. Magic has been completely overhauled... not sure which I prefer, but I lean toward the first version. (Like the new sytem better, liked the old spells better.) Combat is still the weakest point of the game - your skin still stops more blows than your armor. :( I hated that first time around, and still do. The setting is now based off of the latest version of the Warhammer World - a change that I am diregarding. The Auld Grump [/QUOTE]
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