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Warhammer: The Old World RPG Offers A New Take On The Empire
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<blockquote data-quote="aramis erak" data-source="post: 9694123" data-attributes="member: 6779310"><p>as someone who has a love and hate of various editions...</p><p></p><p>Yes, the rules do tend to make a significant difference in the feel of play for me and mine. 1e is very swingy in combat; a party might be trouncing a handful of trolls due to a key lucky roll early on, or totally screwed by snotlings because one got Righteous Fury¹ and dropped the Giant Slayer in one lucky shot. Plus I had an initiative tool I wrote for my Handspring Visors....</p><p></p><p>2E I didn't like because it changed the damage dice to d10s, and cut the chances of righteous fury by <span style="font-size: 9px">1/6-1/10=(10-6)/60=4/60=1/15</span> by 1 in fifteen... And the crits table was too hard, especially with the reset each round on negatives. It was too safe to be WFRP.</p><p></p><p>3E was largely unpopular because of the cards and complex custom dice. I liked it, my player base largely didn't. So... we continued with 1e. I was also an early reader on the related Zweihänder... I really respect the work Daniel has done on it, but his and my tastes in which parts to steal don't quite line up. I have a bunch of friends for whom <em><u>Zweihänder</u></em> fired WFRP 1/2/3... </p><p></p><p>4E... too much to track in combat, adancement in too small a chunk at a time. I didn't like the fixed career paths in core at first read. Never even got to table.</p><p></p><p>I've never run <em><u>Zweihänder</u></em>, but can see its appeal. It is just a bit too crunchy for me these days.</p><p>I have read <em><u>Warlord</u></em> (Fire Ruby Designs), and it's kind of like a Pendragoning of WFRP, then simplifying just a bit more. It exudes WFRP feel, but without being as stuck to the Warhammer Lore. Haven't gotten to table, may do so eventually.</p><p></p><p>Now, I'm considering that <em><u>Daggerheart</u></em> might work well enough for the setting, too... but I'm not going to be the one doing a port. (I'm broke enough to be largely judgement-proof, but I don't want to risk that. And it's too much work to do it for just my own use)</p><p></p><p>I'll note as well, I enjoyed my campaigns of <em><u>Dark Heresy</u></em> 1e and <em><u>Rogue Trader</u></em> 1e, and the oneshots of <em><u>Only War</u></em> and <em><u>Deathwatch</u></em> I ran... but I just don't have the motivation to use them again. A simpler system might, but the low amount of advancement of Wrath and Glory is a MAJOR turnoff; I'd be better off using <em><u>Warpstar</u></em> (Fire Ruby Designs' WH40K equivalent for the <em><u>Warlord</u></em> engine).</p><p></p><p>¹ I forget when it became called that, but I don't think it was 1e.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 9694123, member: 6779310"] as someone who has a love and hate of various editions... Yes, the rules do tend to make a significant difference in the feel of play for me and mine. 1e is very swingy in combat; a party might be trouncing a handful of trolls due to a key lucky roll early on, or totally screwed by snotlings because one got Righteous Fury¹ and dropped the Giant Slayer in one lucky shot. Plus I had an initiative tool I wrote for my Handspring Visors.... 2E I didn't like because it changed the damage dice to d10s, and cut the chances of righteous fury by [SIZE=1]1/6-1/10=(10-6)/60=4/60=1/15[/SIZE] by 1 in fifteen... And the crits table was too hard, especially with the reset each round on negatives. It was too safe to be WFRP. 3E was largely unpopular because of the cards and complex custom dice. I liked it, my player base largely didn't. So... we continued with 1e. I was also an early reader on the related Zweihänder... I really respect the work Daniel has done on it, but his and my tastes in which parts to steal don't quite line up. I have a bunch of friends for whom [I][U]Zweihänder[/U][/I] fired WFRP 1/2/3... 4E... too much to track in combat, adancement in too small a chunk at a time. I didn't like the fixed career paths in core at first read. Never even got to table. I've never run [I][U]Zweihänder[/U][/I], but can see its appeal. It is just a bit too crunchy for me these days. I have read [I][U]Warlord[/U][/I] (Fire Ruby Designs), and it's kind of like a Pendragoning of WFRP, then simplifying just a bit more. It exudes WFRP feel, but without being as stuck to the Warhammer Lore. Haven't gotten to table, may do so eventually. Now, I'm considering that [I][U]Daggerheart[/U][/I] might work well enough for the setting, too... but I'm not going to be the one doing a port. (I'm broke enough to be largely judgement-proof, but I don't want to risk that. And it's too much work to do it for just my own use) I'll note as well, I enjoyed my campaigns of [I][U]Dark Heresy[/U][/I] 1e and [I][U]Rogue Trader[/U][/I] 1e, and the oneshots of [I][U]Only War[/U][/I] and [I][U]Deathwatch[/U][/I] I ran... but I just don't have the motivation to use them again. A simpler system might, but the low amount of advancement of Wrath and Glory is a MAJOR turnoff; I'd be better off using [I][U]Warpstar[/U][/I] (Fire Ruby Designs' WH40K equivalent for the [I][U]Warlord[/U][/I] engine). ¹ I forget when it became called that, but I don't think it was 1e. [/QUOTE]
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