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Warhammer: The Old World RPG Offers A New Take On The Empire
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<blockquote data-quote="MNblockhead" data-source="post: 9695327" data-attributes="member: 6796661"><p>WFRP 4e is simply too complex for many people and it isn't helped that the core book feels a bit rushed with some things like monster building getting dropped in order to fit everything into one core book. It is hard to cross-reference related rules in core book and then you add in the complete change ("fix" is how must players see it) to magic in a separate book, and the love of the system for increasing rules complexity but scattering subsystems across many books, some of them in adventures. It can get unwieldy without digital tools and is very intimidating for many players. </p><p></p><p>I love WFRP 4e but it certainly had a learning curve. I played Soul Bound at a convention and appreciated the streamlined mechanics. If the Old World is taking a similar approach to Soul Bound but dialing down the PC power, I would be interested in it. I have so much invested in WFRP 4e that I'm unlikely to buy a whole different system in the same setting (even if set earlier in time). Also, I'm in the middle of a campaign that will likely last almost another two years. </p><p></p><p>I am looking forward to trying to play a session or two at Gamehole Con later this year. </p><p>Wait, what? They're trying to do Warhammer Fantasy without the skaven? Good lord, why? That's like cereal without mil</p><p></p><p>I also liked that. I run WFRP 4e on a VTT, so measuring out distances is simple, but it can still be difficult to remember to change the difficulty based on the range. The Foundry system for WFRP 4e doesn't calculate that for you. If the Old World system has a simple prompt to enter the zone, that would be another nice thing to speed up combat.</p><p></p><p>Yeah, group advantage is the way to go. While I'm comfortable with addressing the social pillar with role playing and simplified, generalized check, I would really miss the risk and uncertainty of magic casting. Are miscasting, critical casting, and malignant influences not used in the Old World?</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9695327, member: 6796661"] WFRP 4e is simply too complex for many people and it isn't helped that the core book feels a bit rushed with some things like monster building getting dropped in order to fit everything into one core book. It is hard to cross-reference related rules in core book and then you add in the complete change ("fix" is how must players see it) to magic in a separate book, and the love of the system for increasing rules complexity but scattering subsystems across many books, some of them in adventures. It can get unwieldy without digital tools and is very intimidating for many players. I love WFRP 4e but it certainly had a learning curve. I played Soul Bound at a convention and appreciated the streamlined mechanics. If the Old World is taking a similar approach to Soul Bound but dialing down the PC power, I would be interested in it. I have so much invested in WFRP 4e that I'm unlikely to buy a whole different system in the same setting (even if set earlier in time). Also, I'm in the middle of a campaign that will likely last almost another two years. I am looking forward to trying to play a session or two at Gamehole Con later this year. Wait, what? They're trying to do Warhammer Fantasy without the skaven? Good lord, why? That's like cereal without mil I also liked that. I run WFRP 4e on a VTT, so measuring out distances is simple, but it can still be difficult to remember to change the difficulty based on the range. The Foundry system for WFRP 4e doesn't calculate that for you. If the Old World system has a simple prompt to enter the zone, that would be another nice thing to speed up combat. Yeah, group advantage is the way to go. While I'm comfortable with addressing the social pillar with role playing and simplified, generalized check, I would really miss the risk and uncertainty of magic casting. Are miscasting, critical casting, and malignant influences not used in the Old World? [/QUOTE]
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