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Warhammer: The Old World RPG Offers A New Take On The Empire
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<blockquote data-quote="WanderingMystic" data-source="post: 9695336" data-attributes="member: 69157"><p>So I personally love the complexity of 4e but I enjoy crunchy games, for most of my friends it is a bit to much. I will agree that I hate how you need the magic book and combat book just due to fixes they introduce. BTW what rules are hidden in some of the adventures? I have seen a lot of extras in the companions to the empire with books but not in the actual adventures themselves not to mention splattered in some of the city books. (The completionist in me wants to know.)</p><p></p><p>Soulbound to me is very simple while at the same time makes each character concept feel fairly unique. OW is not as simple as Soulbound but it is close, my main gripe is with magic. Since the colleges of magic haven't been formed each spell caster doesn't feel as unique. You decide if your an illusionist, an elementalist, a battle mage or a necromancer; anyone who cast battle magic or elemental magic could cast damaging cold spells you don't need to be an ice witch. In addition, the gods are comparatively weak where you can learn a massive 3 "spells" from your god and that's it outside of divine intervention.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 9695336, member: 69157"] So I personally love the complexity of 4e but I enjoy crunchy games, for most of my friends it is a bit to much. I will agree that I hate how you need the magic book and combat book just due to fixes they introduce. BTW what rules are hidden in some of the adventures? I have seen a lot of extras in the companions to the empire with books but not in the actual adventures themselves not to mention splattered in some of the city books. (The completionist in me wants to know.) Soulbound to me is very simple while at the same time makes each character concept feel fairly unique. OW is not as simple as Soulbound but it is close, my main gripe is with magic. Since the colleges of magic haven't been formed each spell caster doesn't feel as unique. You decide if your an illusionist, an elementalist, a battle mage or a necromancer; anyone who cast battle magic or elemental magic could cast damaging cold spells you don't need to be an ice witch. In addition, the gods are comparatively weak where you can learn a massive 3 "spells" from your god and that's it outside of divine intervention. [/QUOTE]
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Warhammer: The Old World RPG Offers A New Take On The Empire
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