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Warhammer World Fantasy 4E D&D ..House Rules/House Rulebook
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<blockquote data-quote="Emirikol" data-source="post: 4245969" data-attributes="member: 10638"><p><strong>Emirikol's 4e D&D Warhammer Fantasy Role Play Rules</strong></p><p></p><p>THE OLD WORLD</p><p>A Grim World of Perilous Adventure</p><p>Empire Campaign</p><p>4th Edition D&D House Rules for the WARHAMMER WORLD</p><p></p><p>Version: 8/2/2008</p><p></p><p>~“Ulric spare us,” Broch gasped, and raised his arquebus, drawing back the wrapper and pausing only to touch the silver charm of true aiming he had tided around the handgrip. Then It turned, nostrils flaring, and brayed as it faced the charging rat-catcher; its brown, spatulate teeth bared, its tongue blue as the spittle spattered out. “That’s right, you filth. Smile,” whispered broach. He had a good aim.</p><p></p><p>DUNGEONMASTER: jay h (email)</p><p>DISCUSSION GROUP: <a href="http://groups.yahoo.com/group" target="_blank">http://groups.yahoo.com/group</a></p><p></p><p>Chapter 1 How To Play</p><p>Welcome to the Warhammer 4e D&D campaign! The Warhammer D&D game differs from “traditional” D&D in one big way. It is grim and gritty. That means that for the DM to stay with theme, characters will die and they may die in completely senseless ways. Life and death is unfair. Get used to it. BACKGROUND: This campaign is set in THE EMPIRE (of Sigmar). It is the year 2522 and northern Empire is still reeling from a massive attack by the chaos demons of the northlands. The first scenario Schloss auf Schatenfiel (Keep on the Shadowfell) will be set just east of Wurtbad in STIRLAND..in the town of Winterhafen.</p><p> </p><p> </p><p>Chapter 2 – Making Characters</p><p>Random WFRP character generator URL</p><p></p><p>Ability Score Generation - Method I or Method II </p><p></p><p>Replacement Characters - New PC’s arrive at as the same level and similar gear. All dead character gear is buried with the character. Raise dead does not exist.</p><p></p><p>Character Background - Make sure you write down appropriate material for your background such as: homeland, family, social class, prior career, religion, friends, enemies, prized possessions, distinguishing marks, loyalties, etc. Initial human characters should be from The Empire where feasible. Read up on the history of your area and race on a WIKI!</p><p></p><p>Chapter 3 – Character Races</p><p>Dwarf </p><p>Homeland: Karak Norn (Grey Mtns), Karak Izor (the Vaults), Karak Hirn (Black Mtns), Krak Kadrin (Worlds Edge Mtns), Zhufbar (Worlds Edge Mtns), Barak Varr (the Black Gulf), or Empire Province (see Human List).</p><p>Male Names: Bardin, Brokk, Dimzad, Durak, Garil, Gottri, Grundi, Hargin, Imrak, Karfun, Jotunn, Magnar, Mordrin, Nargond, Orzad, Ragnar, Norri, Torri, Thingrim, Urgrim</p><p>Female Names: Anika, Asta, Astrid, Berta, Birgir, Dagmar, Elsa, Erika, Franziska, Greta, Hunni, Ingrid, janna, Karin, Petra, Sigrid, Sigrun, Silma, Thylda, Ulla</p><p>Languages: Dwarvish, Khazalid, Reikspiel</p><p></p><p>Eladrin / High Elf / Asuri</p><p>Homeland: The Island of Ulthuan</p><p>Names: As elf</p><p>Languages: Elvish, Reikspeil</p><p></p><p>Elf / Wood Elf / Asrai</p><p>Homeland: City of Altdorf, City of Marienburg, Laurelorn Forest, The Great Forest, Reikwald Forest</p><p>Male: Aluthol, Amendil, Angran, Cavindel, Dolwen, Eldilor, Falandar, Farnoth, Gildiril, Harrond, Imhol, Larandar, Laurenor, Mellion, Mormacar, Ravandil, Torendil, Urdithane, Valahuir, Yavandir</p><p>Female: Alane, Altonia, Davandrel, Eldril, Eponia, Fanriel, Filamir, Gallina, Halion, Iludil, Ionor, Lindara, Lorandara, Maruviel, Pelgrana, Siluvaine, Tallana, Ulliana, Vivandrel, Yuviel</p><p>Languages: elvish, Eladrin, Reikspiel</p><p></p><p>Half-Elf</p><p>Homeland: Human or elf lands</p><p>Languages: Elvish, Reikspiel</p><p>Notes: half-elves are very rare in Warhammer and not particularly well-trusted by either race.</p><p> </p><p>Halfling</p><p>Homeland: The Moot or Empire Province</p><p>Male: Adam, Albert, Alfred, Axel, Carl, Edgar, Hugo, Jakob, Ludo, Max, Niklaus, Oskar, Paul, Ralf, Rudi, Theo, Thomas, Udo, Viktot, Walter</p><p>Female: Agnes, Alice, Elena, Eva, Frida, Greta, Hanna, Heidi, Hilda, Janna, Karin, Leni, Marie, Petra, Silma, Sophia, Susi, Theda, Ulla, Wanda</p><p>Languages: Reikspeil, Halfling</p><p></p><p>Human </p><p>Homeland: Empire (Provinces: Averland, Hochland, Middenland, Nordland, Ostermark, Ostland, Reikland, Stirland, Talabecland, Wissenland). Foreign countries: Kislev, Brettonia, Estalia, or Border Princes</p><p>Male Names(Empire): Adelbert, Albre</p><p>cht, Berthold, Dieter, Eckhardt, Felix, Gotfried, Gustav, Heinz, Johann, Konrad, Leopold, Magnus, Otto, Pieter, Rudiger, Siegfried, Ulrich, Waldemar, Wolfgang</p><p>Female Names (Empire): Alexa, Alfrida, Beatrix, Bianka, Carlott, Elfrida, Elise, Gabrielle, Gretchen, Hanna, Ilsa, Klara, Jarla, Ludmilla, Mathilde, Regina, Solveig, Theodora, Ulrike, Wertha</p><p>Languages: Reikspiel, Kislev, or Breton</p><p>Notes: Bretonnians have French-sounding names. Kislevites have Slavic-sounding names.</p><p></p><p>Dragonspawn and Tieflings (NPC ONLY): They are considered green-skins or chaos-spawn. In either case, they are typically destroyed on sight. </p><p> </p><p><strong>Chapter 4 – Class and WFRP Career</strong></p><p>Roll for or choose 1-2 role-playing careers. Reference your career and click on the link below to come up with an “exit career” or where your character is “heading.” Career List and Exit References </p><p></p><p>BASIC CAREERS</p><p>1. Agitator</p><p>2. Apothecary -SH</p><p>3. Apprentice Runesmith(dwarf)</p><p>4. Apprentice Wizard </p><p>5. Barber-Surgeon </p><p>6. Boatman </p><p>7. Bodyguard </p><p>8. Bone Picker </p><p>9. Bounty Hunter </p><p>10. Burgher </p><p>11. Camp Follower </p><p>12. Charcoal Burner </p><p>13. Chimneysweep -FON</p><p>14. Coachman </p><p>15. Deep watcher -WC</p><p>16. Dung Collector-FON</p><p>17. Embalmer-NDM</p><p>18. Entertainer </p><p>19. Envoy </p><p>20. Exciseman-<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>21. Ferryman </p><p>22. Fisherman </p><p>23. Frogwife</p><p>24. Gambler-SH</p><p>25. Grave Robber </p><p>26. Grave Warden-NDM</p><p>27. Hedge Wizard </p><p>28. Hunter </p><p>29. Initiate </p><p>30. Jailer </p><p>31. Lamplighter-SOA</p><p>32. Litigant-<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>33. Marine </p><p>34. Mercenary </p><p>35. Messenger </p><p>36. Militiaman </p><p>37. Miner </p><p>38. Newssheet Vendor-SOA</p><p>39. Noble </p><p>40. Norse Berserker </p><p>41. Outlaw </p><p>42. Outrider </p><p>43. Peasant, average</p><p>44. Peasant, wretched</p><p>45. Peasant, serf/bonded</p><p>46. Peasant, pauper</p><p>47. Peasant, bumpkin</p><p>48. Peasant, countryman</p><p>49. Peasant</p></blockquote><p></p>
[QUOTE="Emirikol, post: 4245969, member: 10638"] [b]Emirikol's 4e D&D Warhammer Fantasy Role Play Rules[/b] THE OLD WORLD A Grim World of Perilous Adventure Empire Campaign 4th Edition D&D House Rules for the WARHAMMER WORLD Version: 8/2/2008 ~“Ulric spare us,” Broch gasped, and raised his arquebus, drawing back the wrapper and pausing only to touch the silver charm of true aiming he had tided around the handgrip. Then It turned, nostrils flaring, and brayed as it faced the charging rat-catcher; its brown, spatulate teeth bared, its tongue blue as the spittle spattered out. “That’s right, you filth. Smile,” whispered broach. He had a good aim. DUNGEONMASTER: jay h (email) DISCUSSION GROUP: [url]http://groups.yahoo.com/group[/url] Chapter 1 How To Play Welcome to the Warhammer 4e D&D campaign! The Warhammer D&D game differs from “traditional” D&D in one big way. It is grim and gritty. That means that for the DM to stay with theme, characters will die and they may die in completely senseless ways. Life and death is unfair. Get used to it. BACKGROUND: This campaign is set in THE EMPIRE (of Sigmar). It is the year 2522 and northern Empire is still reeling from a massive attack by the chaos demons of the northlands. The first scenario Schloss auf Schatenfiel (Keep on the Shadowfell) will be set just east of Wurtbad in STIRLAND..in the town of Winterhafen. Chapter 2 – Making Characters Random WFRP character generator URL Ability Score Generation - Method I or Method II Replacement Characters - New PC’s arrive at as the same level and similar gear. All dead character gear is buried with the character. Raise dead does not exist. Character Background - Make sure you write down appropriate material for your background such as: homeland, family, social class, prior career, religion, friends, enemies, prized possessions, distinguishing marks, loyalties, etc. Initial human characters should be from The Empire where feasible. Read up on the history of your area and race on a WIKI! Chapter 3 – Character Races Dwarf Homeland: Karak Norn (Grey Mtns), Karak Izor (the Vaults), Karak Hirn (Black Mtns), Krak Kadrin (Worlds Edge Mtns), Zhufbar (Worlds Edge Mtns), Barak Varr (the Black Gulf), or Empire Province (see Human List). Male Names: Bardin, Brokk, Dimzad, Durak, Garil, Gottri, Grundi, Hargin, Imrak, Karfun, Jotunn, Magnar, Mordrin, Nargond, Orzad, Ragnar, Norri, Torri, Thingrim, Urgrim Female Names: Anika, Asta, Astrid, Berta, Birgir, Dagmar, Elsa, Erika, Franziska, Greta, Hunni, Ingrid, janna, Karin, Petra, Sigrid, Sigrun, Silma, Thylda, Ulla Languages: Dwarvish, Khazalid, Reikspiel Eladrin / High Elf / Asuri Homeland: The Island of Ulthuan Names: As elf Languages: Elvish, Reikspeil Elf / Wood Elf / Asrai Homeland: City of Altdorf, City of Marienburg, Laurelorn Forest, The Great Forest, Reikwald Forest Male: Aluthol, Amendil, Angran, Cavindel, Dolwen, Eldilor, Falandar, Farnoth, Gildiril, Harrond, Imhol, Larandar, Laurenor, Mellion, Mormacar, Ravandil, Torendil, Urdithane, Valahuir, Yavandir Female: Alane, Altonia, Davandrel, Eldril, Eponia, Fanriel, Filamir, Gallina, Halion, Iludil, Ionor, Lindara, Lorandara, Maruviel, Pelgrana, Siluvaine, Tallana, Ulliana, Vivandrel, Yuviel Languages: elvish, Eladrin, Reikspiel Half-Elf Homeland: Human or elf lands Languages: Elvish, Reikspiel Notes: half-elves are very rare in Warhammer and not particularly well-trusted by either race. Halfling Homeland: The Moot or Empire Province Male: Adam, Albert, Alfred, Axel, Carl, Edgar, Hugo, Jakob, Ludo, Max, Niklaus, Oskar, Paul, Ralf, Rudi, Theo, Thomas, Udo, Viktot, Walter Female: Agnes, Alice, Elena, Eva, Frida, Greta, Hanna, Heidi, Hilda, Janna, Karin, Leni, Marie, Petra, Silma, Sophia, Susi, Theda, Ulla, Wanda Languages: Reikspeil, Halfling Human Homeland: Empire (Provinces: Averland, Hochland, Middenland, Nordland, Ostermark, Ostland, Reikland, Stirland, Talabecland, Wissenland). Foreign countries: Kislev, Brettonia, Estalia, or Border Princes Male Names(Empire): Adelbert, Albre cht, Berthold, Dieter, Eckhardt, Felix, Gotfried, Gustav, Heinz, Johann, Konrad, Leopold, Magnus, Otto, Pieter, Rudiger, Siegfried, Ulrich, Waldemar, Wolfgang Female Names (Empire): Alexa, Alfrida, Beatrix, Bianka, Carlott, Elfrida, Elise, Gabrielle, Gretchen, Hanna, Ilsa, Klara, Jarla, Ludmilla, Mathilde, Regina, Solveig, Theodora, Ulrike, Wertha Languages: Reikspiel, Kislev, or Breton Notes: Bretonnians have French-sounding names. Kislevites have Slavic-sounding names. Dragonspawn and Tieflings (NPC ONLY): They are considered green-skins or chaos-spawn. In either case, they are typically destroyed on sight. [B]Chapter 4 – Class and WFRP Career[/B] Roll for or choose 1-2 role-playing careers. Reference your career and click on the link below to come up with an “exit career” or where your character is “heading.” Career List and Exit References BASIC CAREERS 1. Agitator 2. Apothecary -SH 3. Apprentice Runesmith(dwarf) 4. Apprentice Wizard 5. Barber-Surgeon 6. Boatman 7. Bodyguard 8. Bone Picker 9. Bounty Hunter 10. Burgher 11. Camp Follower 12. Charcoal Burner 13. Chimneysweep -FON 14. Coachman 15. Deep watcher -WC 16. Dung Collector-FON 17. Embalmer-NDM 18. Entertainer 19. Envoy 20. Exciseman-:):):) 21. Ferryman 22. Fisherman 23. Frogwife 24. Gambler-SH 25. Grave Robber 26. Grave Warden-NDM 27. Hedge Wizard 28. Hunter 29. Initiate 30. Jailer 31. Lamplighter-SOA 32. Litigant-:):):) 33. Marine 34. Mercenary 35. Messenger 36. Militiaman 37. Miner 38. Newssheet Vendor-SOA 39. Noble 40. Norse Berserker 41. Outlaw 42. Outrider 43. Peasant, average 44. Peasant, wretched 45. Peasant, serf/bonded 46. Peasant, pauper 47. Peasant, bumpkin 48. Peasant, countryman 49. Peasant [/QUOTE]
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