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Warlock 3/Fighter 17 Ranged Crit-Fisher (95DPR) - Melee Variants Included
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<blockquote data-quote="KnightofCydonia" data-source="post: 7501573" data-attributes="member: 6972086"><p>Here's a ranged crit-fishing build that takes high levels of Fighter for 3 attacks per Attack Action, the Brute Fighter subclass for extra damage on hits (even more on crits), and 3 levels of Warlock for the <em>Darkness</em> + <em>Devil's Sight</em> combo for constant advantage (usable twice per short rest). <em>Darkness</em>, which has a radius of 15, should hopefully not impact allies as you will be attacking from range 30. Overall, we combine multi-attacks, advantage, and the <em>Elven Accuracy</em> feat for crit-fishing goodness.</p><p></p><p>The build does have poor damage per round (DPR) for the early levels, but around level 5-6 starts catching up into its own. By level 20, against enemies with 20 AC, we have <strong>94.8 DPR</strong>. Once per short rest, we can curse an enemy with <em>Hexblade's Curse</em>; against that enemy, we have <strong>128.6 DPR</strong>.</p><p></p><p>I've included explanations for the main parts of this build if you're interested, or are not familiar with fighters or warlocks. You can also go either Dexterity (DEX)-focus, or Charisma (CHA)-focus - the CHA-based build will have lower DPR at early levels, but will have the same from level 6 onwards.</p><p></p><p>I've also included two melee variants at the end, one build if you want to use a Glaive or Halberd (93.6 DPR, 125.4 DPR with <em>Hexblade's Curse</em>), and another if you want to use a Greatsword or Maul (90.9 DPR, 128.8 DPR with <em>Hexblade's Curse</em>), or Greataxe (89.3 DPR, 126.8 DPR with Hexblade's Curse). Actual DPR for these builds will be a bit higher (especially for the Greatsword/Maul route) due to not taking into account rerolling 1's and 2's once per damage roll. However, going melee has a few downsides as I'll discuss.</p><p></p><p>If you have any feedback I'd love to hear it! </p><p></p><p><span style="color: #0000ff"><strong>Race:</strong> Elf (Drow) for DEX, Half-Elf (Drow) for CHA</span></p><p><span style="color: #0000ff"></span> </p><p>I like the Drow aspect for the extra cast of <em>Darkness</em> once per day (and a cast of <em>Faerie Fire</em> which could give your whole team advantage), and we need to be an Elf or Half-Elf to take <em>Elven Accuracy</em>. </p><p></p><p>The +2 Dexterity (DEX) from Elf works with our ranged attack/damage rolls. DEX also helps our AC and is overall a nice ability to max. Because we take the Hexblade Warlock subclass, we also have the option of using Charisma (CHA) instead of DEX for ranged attack/damage rolls, so the +2 CHA from Half-Elf isn't wasted. Going Half-Elf will mean starting Warlock instead of Fighter, to use CHA right away.</p><p></p><p><span style="color: #0000ff"><strong>Class</strong>: Fighter 17 (Brute)/Warlock 3 (Hexblade)</span></p><p><span style="color: #0000ff"></span></p><p>Fighter 17: We get Extra Attack (x2) for 3 attacks with our Attack Action. Taking the Brute subclass gives us extra damage on each attack (+1d4/1d6/1d8 at Fighter level 3/10/16), extra damage on crit (equal to our Fighter level), and an additional Fighting Style (take <em>Archery</em> first, then <em>Close Quarters Shooter</em>, for total +3 to ranged attack rolls). We also get Action Surge (x2) for two uses of an additional Action on your turn, recharging on a short rest, though since I'm only interested in sustained damage throughout an encounter I won't be taking it into account. Just remember you have that, since you can use your Action Surges for two rounds of nova damage. Lastly, we get 6 Ability Score Improvements (ASIs), which is more than enough than what we need (see "Feats"), leaving 2 ASIs for whatever you feel like.</p><p></p><p>Warlock 3: We need at least 2 levels in Warlock to use the <em>Devil's Sight</em> invocation (to see through magical darkness), and the extra level gives us 2 Warlock spell slots to cast 2nd level spells (namely, <em>Darkness</em>, to create magical darkness for advantage) per short rest. We take the Hexblade subclass for <em>Hexblade's Curse</em>, which allows us to crit 19-20 and deal bonus damage equal to our proficiency to a single enemy once per short rest. <em>Hex Warrior</em> lets us use CHA instead of DEX for attack and damage rolls if you want to be a Half-Elf. Unfortunately <em>Pact of the Blade</em> doesn't let us make use a hand crossbow for a pact weapon, but <em>Pact of the Chain</em> and <em>Pact of the Tome</em> are both alright options.</p><p></p><p><span style="color: #0000ff"><strong>Ability Scores:</strong> </span></p><p><span style="color: #0000ff"></span></p><p>Elf DEX build: +2 DEX, +1 CHA; start 15 in DEX, and at least 12/13 in CHA (need 13 CHA to multiclass Warlock). Examples:</p><p></p><p>STR 8</p><p>DEX 15(+2)</p><p>CON 14</p><p>INT 8 </p><p>WIS 14</p><p>CHA 12(+1)</p><p></p><p>If taking <em>Resilient (WIS) </em>feat:</p><p></p><p>STR 10</p><p>DEX 15(+2)</p><p>CON 14</p><p>INT 8 </p><p>WIS 13</p><p>CHA 12(+1)</p><p></p><p>Half-Elf CHA build: +2 CHA, +1 to two others; start 15 in CHA, and at least 12/13 in DEX (need 13 DEX to multiclass Fighter). Examples:</p><p></p><p>STR 8</p><p>DEX 13(+1)</p><p>CON 15(+1)</p><p>INT 8 </p><p>WIS 12</p><p>CHA 15(+2)</p><p></p><p>If taking <em>Resilient (CON) </em>feat:</p><p></p><p>STR 9(+1)</p><p>DEX 14</p><p>CON 15</p><p>INT 8 </p><p>WIS 9(+1)</p><p>CHA 15(+2)</p><p></p><p><span style="color: #0000ff"><strong>Weapon:</strong> </span><span style="color: #0000FF">Hand crossbow (1d6)</span></p><p><span style="color: #0000FF"></span></p><p><span style="color: #0000FF"></span>This is the only option to take a ranged weapon that will give us a bonus action attack (thanks to <em>Crossbow Expert</em>).</p><p></p><p><span style="color: #0000ff"><strong>Feats:</strong> Crossbow Expert, Sharpshooter, Elven Accuracy, +2 DEX/CHA, (2 others)</span></p><p><span style="color: #0000ff"></span></p><p><em>Crossbow Expert</em> lets us use a bonus action to attack with our hand crossbow after we use the Attack action. We need this to be our first ASI; otherwise, due to the loading property of crossbows, we can't make use of multi-attacking like Extra Attack.</p><p></p><p><em>Sharpshooter</em> lets us take a -5 penalty to attack rolls for +10 damage to hit. With this build it is always worth it to take this trade, resulting in a huge DPR increase.</p><p></p><p><em>Elven Accuracy</em> means we can roll 3d20 instead of 2d20 when attacking with advantage, which significantly increases our crit (and regular hit) chance. It also gives +1 DEX/CHA.</p><p></p><p>+2 DEX/CHA is needed to max out our main ability to 20.</p><p></p><p><span style="color: #0000ff"><strong>Level Progressions:</strong> </span></p><p><span style="color: #0000ff"></span></p><p>Elf DEX build: Fighter 6 > Warlock 3 > Fighter 17</p><p></p><p>Half-Elf CHA build: Warlock 1 > Fighter 6 > Warlock 3 > Fighter 17</p><p></p><p>Fighter 2 - Take <em>Archery</em> Fighting Style</p><p>Fighter 3 - Choose Brute subclass</p><p>Fighter 4 - Take <em>Crossbow Expert</em> Feat</p><p>Fighter 6 - Take <em>Sharpshooter </em>Feat</p><p>Fighter 8 - Take <em>Elven Accuracy </em>Feat</p><p>Fighter 10 - Take <em>Close Quarters Shooter</em> Fighting Style</p><p>Fighter 12 - Take +2 DEX/CHA</p><p></p><p>Warlock 1 - Take Hexblade subclass</p><p>Warlock 2 - Take <em>Devil's Sight</em> Eldritch Invocation (and one other - <em>Agonizing Blast</em> is a good choice if you go CHA)</p><p>Warlock 3 - Learn <em>Darkness</em> spell</p><p></p><p>All choices not listed (2 more ASIs, your Pact Boon, cantrips, other spells, your second invocation) are up to you. Suggested ASIs: <em>Resilient (CON)</em> (if going CHA), <em>Resilient (WIS) </em>(if going DEX), <em>Lucky</em>, <em>Medium Armor Master</em></p><p><em></em></p><p><em></em><span style="color: #0000ff"><strong>Typical DPR across levels:</strong></span></p><p><span style="color: #0000ff"><strong></strong></span></p><p><span style="color: #0000ff"><strong></strong></span>Level (Enemy AC) - DEX DPR/CHA DPR</p><p>L1 (AC 14) - 4.1/4.1</p><p>L2 (AC 14) - 4.7/4.1</p><p>L3 (AC 14) - 6.6/4.7</p><p>L4 (AC 14) - 13.2/6.6</p><p>L5 (AC 15) - 19.8/13.2</p><p>L6 (AC 15) - 26.6/19.8</p><p>L7 (AC 15) - 30.9</p><p>L8 (AC 16) - 27.9</p><p>L9 (AC 16) - 46.8</p><p>L10 (AC 16) - 46.8</p><p>L11 (AC 17) - 52.6</p><p>L12 (AC 17) - 52.6</p><p>L13 (AC 17) - 60.3</p><p>L14 (AC 18) - 77.5</p><p>L15 (AC 18) - 84.0</p><p>L16 (AC 18) - 84.0</p><p>L17 (AC 19) - 84.0</p><p>L18 (AC 19) - 92.5</p><p>L19 (AC 20) - 94.2</p><p>L20 (AC 20) - 94.8</p><p></p><p><strong>Example DPR Calculation (Level 20, Enemy AC 20):</strong></p><p><strong></strong>[sblock]Attack bonus </p><p>+6 (proficiency) </p><p>+5 (DEX/CHA) </p><p>+2 (Archery) </p><p>+1 (Close Quarters)</p><p>-5 (Sharpshooter)</p><p>= +9 </p><p></p><p>Need to roll 11 or higher to hit AC 20: </p><p>P(hit) = (21-(20-9))/20 = 0.5</p><p>P(crit) = 0.05</p><p></p><p>Damage per hit (normal damage)</p><p>1d6 (hand crossbow)</p><p>+5 (DEX/CHA)</p><p>+1d8 (Brute 3)</p><p>+10 (Sharpshooter)</p><p>= 23</p><p></p><p>Damage per hit (crit damage)</p><p>2d6 (hand crossbow)</p><p>+5 (DEX/CHA)</p><p>+2d8 (Brute 3)</p><p>+10 (Sharpshooter)</p><p>+17 (Brute 15)</p><p>= 48</p><p></p><p>Rolling with advantage (3d20):</p><p>Use cumulative binomial distribution to find the probability of getting at least 1 success out of 3 attempts, with probability p of a success: </p><p>Probability of at least one hit, either crit or not (p=0.5) = 0.875</p><p>Probability of at least one crit (p=0.05) = 0.142625</p><p>Probability of at least one hit, no crits = 0.875 - 0.142625 = 0.732375</p><p></p><p>DPR (1 Attack Action + 2 Extra Attacks + 1 Bonus Action Attack = 4 attacks)</p><p>4[23(0.732375) + 48(0.142625)] = 94.8</p><p></p><p>If using Hexblade's Curse, add +6 (proficiency) to damage and crit on 19-20 (p=0.1):</p><p>Probability of at least one hit, either crit or not (p=0.5) = 0.875</p><p>Probability of at least one crit (p=0.1) = 0.271</p><p>Probability of at least one hit, no crits = 0.875 - 0.271 = 0.604</p><p></p><p>DPR</p><p>4[29(0.604) + 54(0.271)] = 128.6</p><p></p><p>[/sblock]</p><p></p><p><strong><span style="color: #0000ff">Side note: Melee Variants (almost equal DPR)</span></strong></p><p><strong><span style="color: #0000ff"></span></strong></p><p><strong><span style="color: #0000ff"></span></strong>[sblock]I posted the ranged build as the main one mainly because it has more versatility by going either DEX or CHA and being able to choose between Pact of the Chain and Pact of the Tome for utility. Importantly, however, using <em>Darkness</em> tends to be a lot more problematic in melee than range for your allies.</p><p></p><p>For both of these variants, you will have to do the CHA build. This is because <em>Elven Accuracy</em> requires DEX or CHA (or INT/WIS) attacks, so the only way to use a heavy melee weapon with one of those (to take advantage of<em> Great Weapon Master</em>) is to take Pact of the Blade at Warlock 3 for CHA attack and damage rolls. Make sure you take the <em>Improved Pact Blade</em> invocation when you do this for +1 attack/damage.</p><p></p><p><strong>Variant 1 - Glaive or Halberd (<em>Polearm Master</em> + <em>Great Weapon Master</em>)</strong></p><p><strong></strong>Replace <em>Crossbow Expert</em> with <em>Polearm Master</em>, and <em>Sharpshooter</em> with <em>Great Weapon Master</em>. Rather than <em>Archery</em> and <em>Close Quarters Shooting</em> fighting styles, I would take <em>Defense</em> and <em>Great Weapon Fighting</em>. You'll need a heavy two-handed weapon with reach, so your options are either a glaive or halberd (both do 1d10 for the Attack Action/Extra Attacks, and 1d4 for the Bonus Action attack).</p><p></p><p>Based on my calculations the DPR is almost identical - <strong>93.6 DPR</strong> at level 20, <strong>125.4 DPR</strong> with <em>Hexblade's Curse</em>. Not included is an increase in DPR from rerolling 1/2 once on damage due to <em>Great Weapon Fighting</em>. You will have a slightly lower chance to hit (+7 at level 20 instead of +9), but slightly higher damage on hit, and it evens out.</p><p><strong></strong></p><p><strong>Variant 2 - Greatsword, Maul, or Greataxe (<em>Blade Mastery/Fell Handed</em> + <em>Great Weapon Master</em>)</strong></p><p><strong></strong>Replace <em>Crossbow Expert</em> with <em>Blade Mastery</em> (if going Greatsword) or <em>F</em><em>ell Handed</em> (if going Maul or Greataxe), and <em>Sharpshooter</em> with <em>Great Weapon Master</em>. Again, I would take <em>Defense</em> and <em>Great Weapon Fighting </em>for the fighting styles. This route, we don't have a way of getting bonus action attack every round - however, we still will do 3 attacks per round, and <em>Great Weapon Master</em> gives us a bonus action attack if we crit anyways. So, we sacrifice doing 4 consistent attacks for 3 attacks with the chance at a 4th, and each attack will do more damage (Greatsword/Maul base damage die is 2d6 damage, an average of 7, compared to Halberd/Glaive's 1d10 and average of 5.5), and will have a higher chance to hit (+8 at level 20) compared to the Halberd/Glavie route, due to <em>Blade Mastery/Fell Handed</em>.</p><p></p><p>DPR at level 20 in this case is <strong>90.9 DPR</strong>, going up to <strong>128.8 DPR</strong> with Hexblade's Curse, if using Greatsword/Maul, and <strong>89.3 </strong><strong>DPR/126.8 DPR </strong>if using a Greataxe. Again, actual DPR will be higher with rerolling 1/2 once on damage rolls.[/sblock]</p></blockquote><p></p>
[QUOTE="KnightofCydonia, post: 7501573, member: 6972086"] Here's a ranged crit-fishing build that takes high levels of Fighter for 3 attacks per Attack Action, the Brute Fighter subclass for extra damage on hits (even more on crits), and 3 levels of Warlock for the [I]Darkness[/I] + [I]Devil's Sight[/I] combo for constant advantage (usable twice per short rest). [I]Darkness[/I], which has a radius of 15, should hopefully not impact allies as you will be attacking from range 30. Overall, we combine multi-attacks, advantage, and the [I]Elven Accuracy[/I] feat for crit-fishing goodness. The build does have poor damage per round (DPR) for the early levels, but around level 5-6 starts catching up into its own. By level 20, against enemies with 20 AC, we have [B]94.8 DPR[/B]. Once per short rest, we can curse an enemy with [I]Hexblade's Curse[/I]; against that enemy, we have [B]128.6 DPR[/B]. I've included explanations for the main parts of this build if you're interested, or are not familiar with fighters or warlocks. You can also go either Dexterity (DEX)-focus, or Charisma (CHA)-focus - the CHA-based build will have lower DPR at early levels, but will have the same from level 6 onwards. I've also included two melee variants at the end, one build if you want to use a Glaive or Halberd (93.6 DPR, 125.4 DPR with [I]Hexblade's Curse[/I]), and another if you want to use a Greatsword or Maul (90.9 DPR, 128.8 DPR with [I]Hexblade's Curse[/I]), or Greataxe (89.3 DPR, 126.8 DPR with Hexblade's Curse). Actual DPR for these builds will be a bit higher (especially for the Greatsword/Maul route) due to not taking into account rerolling 1's and 2's once per damage roll. However, going melee has a few downsides as I'll discuss. If you have any feedback I'd love to hear it! [COLOR=#0000ff][B]Race:[/B] Elf (Drow) for DEX, Half-Elf (Drow) for CHA [/COLOR] I like the Drow aspect for the extra cast of [I]Darkness[/I] once per day (and a cast of [I]Faerie Fire[/I] which could give your whole team advantage), and we need to be an Elf or Half-Elf to take [I]Elven Accuracy[/I]. The +2 Dexterity (DEX) from Elf works with our ranged attack/damage rolls. DEX also helps our AC and is overall a nice ability to max. Because we take the Hexblade Warlock subclass, we also have the option of using Charisma (CHA) instead of DEX for ranged attack/damage rolls, so the +2 CHA from Half-Elf isn't wasted. Going Half-Elf will mean starting Warlock instead of Fighter, to use CHA right away. [COLOR=#0000ff][B]Class[/B]: Fighter 17 (Brute)/Warlock 3 (Hexblade) [/COLOR] Fighter 17: We get Extra Attack (x2) for 3 attacks with our Attack Action. Taking the Brute subclass gives us extra damage on each attack (+1d4/1d6/1d8 at Fighter level 3/10/16), extra damage on crit (equal to our Fighter level), and an additional Fighting Style (take [I]Archery[/I] first, then [I]Close Quarters Shooter[/I], for total +3 to ranged attack rolls). We also get Action Surge (x2) for two uses of an additional Action on your turn, recharging on a short rest, though since I'm only interested in sustained damage throughout an encounter I won't be taking it into account. Just remember you have that, since you can use your Action Surges for two rounds of nova damage. Lastly, we get 6 Ability Score Improvements (ASIs), which is more than enough than what we need (see "Feats"), leaving 2 ASIs for whatever you feel like. Warlock 3: We need at least 2 levels in Warlock to use the [I]Devil's Sight[/I] invocation (to see through magical darkness), and the extra level gives us 2 Warlock spell slots to cast 2nd level spells (namely, [I]Darkness[/I], to create magical darkness for advantage) per short rest. We take the Hexblade subclass for [I]Hexblade's Curse[/I], which allows us to crit 19-20 and deal bonus damage equal to our proficiency to a single enemy once per short rest. [I]Hex Warrior[/I] lets us use CHA instead of DEX for attack and damage rolls if you want to be a Half-Elf. Unfortunately [I]Pact of the Blade[/I] doesn't let us make use a hand crossbow for a pact weapon, but [I]Pact of the Chain[/I] and [I]Pact of the Tome[/I] are both alright options. [COLOR=#0000ff][B]Ability Scores:[/B] [/COLOR] Elf DEX build: +2 DEX, +1 CHA; start 15 in DEX, and at least 12/13 in CHA (need 13 CHA to multiclass Warlock). Examples: STR 8 DEX 15(+2) CON 14 INT 8 WIS 14 CHA 12(+1) If taking [I]Resilient (WIS) [/I]feat: STR 10 DEX 15(+2) CON 14 INT 8 WIS 13 CHA 12(+1) Half-Elf CHA build: +2 CHA, +1 to two others; start 15 in CHA, and at least 12/13 in DEX (need 13 DEX to multiclass Fighter). Examples: STR 8 DEX 13(+1) CON 15(+1) INT 8 WIS 12 CHA 15(+2) If taking [I]Resilient (CON) [/I]feat: STR 9(+1) DEX 14 CON 15 INT 8 WIS 9(+1) CHA 15(+2) [COLOR=#0000ff][B]Weapon:[/B] [/COLOR][COLOR=#0000FF]Hand crossbow (1d6) [/COLOR]This is the only option to take a ranged weapon that will give us a bonus action attack (thanks to [I]Crossbow Expert[/I]). [COLOR=#0000ff][B]Feats:[/B] Crossbow Expert, Sharpshooter, Elven Accuracy, +2 DEX/CHA, (2 others) [/COLOR] [I]Crossbow Expert[/I] lets us use a bonus action to attack with our hand crossbow after we use the Attack action. We need this to be our first ASI; otherwise, due to the loading property of crossbows, we can't make use of multi-attacking like Extra Attack. [I]Sharpshooter[/I] lets us take a -5 penalty to attack rolls for +10 damage to hit. With this build it is always worth it to take this trade, resulting in a huge DPR increase. [I]Elven Accuracy[/I] means we can roll 3d20 instead of 2d20 when attacking with advantage, which significantly increases our crit (and regular hit) chance. It also gives +1 DEX/CHA. +2 DEX/CHA is needed to max out our main ability to 20. [COLOR=#0000ff][B]Level Progressions:[/B] [/COLOR] Elf DEX build: Fighter 6 > Warlock 3 > Fighter 17 Half-Elf CHA build: Warlock 1 > Fighter 6 > Warlock 3 > Fighter 17 Fighter 2 - Take [I]Archery[/I] Fighting Style Fighter 3 - Choose Brute subclass Fighter 4 - Take [I]Crossbow Expert[/I] Feat Fighter 6 - Take [I]Sharpshooter [/I]Feat Fighter 8 - Take [I]Elven Accuracy [/I]Feat Fighter 10 - Take [I]Close Quarters Shooter[/I] Fighting Style Fighter 12 - Take +2 DEX/CHA Warlock 1 - Take Hexblade subclass Warlock 2 - Take [I]Devil's Sight[/I] Eldritch Invocation (and one other - [I]Agonizing Blast[/I] is a good choice if you go CHA) Warlock 3 - Learn [I]Darkness[/I] spell All choices not listed (2 more ASIs, your Pact Boon, cantrips, other spells, your second invocation) are up to you. Suggested ASIs: [I]Resilient (CON)[/I] (if going CHA), [I]Resilient (WIS) [/I](if going DEX), [I]Lucky[/I], [I]Medium Armor Master [/I][COLOR=#0000ff][B]Typical DPR across levels: [/B][/COLOR]Level (Enemy AC) - DEX DPR/CHA DPR L1 (AC 14) - 4.1/4.1 L2 (AC 14) - 4.7/4.1 L3 (AC 14) - 6.6/4.7 L4 (AC 14) - 13.2/6.6 L5 (AC 15) - 19.8/13.2 L6 (AC 15) - 26.6/19.8 L7 (AC 15) - 30.9 L8 (AC 16) - 27.9 L9 (AC 16) - 46.8 L10 (AC 16) - 46.8 L11 (AC 17) - 52.6 L12 (AC 17) - 52.6 L13 (AC 17) - 60.3 L14 (AC 18) - 77.5 L15 (AC 18) - 84.0 L16 (AC 18) - 84.0 L17 (AC 19) - 84.0 L18 (AC 19) - 92.5 L19 (AC 20) - 94.2 L20 (AC 20) - 94.8 [B]Example DPR Calculation (Level 20, Enemy AC 20): [/B][sblock]Attack bonus +6 (proficiency) +5 (DEX/CHA) +2 (Archery) +1 (Close Quarters) -5 (Sharpshooter) = +9 Need to roll 11 or higher to hit AC 20: P(hit) = (21-(20-9))/20 = 0.5 P(crit) = 0.05 Damage per hit (normal damage) 1d6 (hand crossbow) +5 (DEX/CHA) +1d8 (Brute 3) +10 (Sharpshooter) = 23 Damage per hit (crit damage) 2d6 (hand crossbow) +5 (DEX/CHA) +2d8 (Brute 3) +10 (Sharpshooter) +17 (Brute 15) = 48 Rolling with advantage (3d20): Use cumulative binomial distribution to find the probability of getting at least 1 success out of 3 attempts, with probability p of a success: Probability of at least one hit, either crit or not (p=0.5) = 0.875 Probability of at least one crit (p=0.05) = 0.142625 Probability of at least one hit, no crits = 0.875 - 0.142625 = 0.732375 DPR (1 Attack Action + 2 Extra Attacks + 1 Bonus Action Attack = 4 attacks) 4[23(0.732375) + 48(0.142625)] = 94.8 If using Hexblade's Curse, add +6 (proficiency) to damage and crit on 19-20 (p=0.1): Probability of at least one hit, either crit or not (p=0.5) = 0.875 Probability of at least one crit (p=0.1) = 0.271 Probability of at least one hit, no crits = 0.875 - 0.271 = 0.604 DPR 4[29(0.604) + 54(0.271)] = 128.6 [/sblock] [B][COLOR=#0000ff]Side note: Melee Variants (almost equal DPR) [/COLOR][/B][sblock]I posted the ranged build as the main one mainly because it has more versatility by going either DEX or CHA and being able to choose between Pact of the Chain and Pact of the Tome for utility. Importantly, however, using [I]Darkness[/I] tends to be a lot more problematic in melee than range for your allies. For both of these variants, you will have to do the CHA build. This is because [I]Elven Accuracy[/I] requires DEX or CHA (or INT/WIS) attacks, so the only way to use a heavy melee weapon with one of those (to take advantage of[I] Great Weapon Master[/I]) is to take Pact of the Blade at Warlock 3 for CHA attack and damage rolls. Make sure you take the [I]Improved Pact Blade[/I] invocation when you do this for +1 attack/damage. [B]Variant 1 - Glaive or Halberd ([I]Polearm Master[/I] + [I]Great Weapon Master[/I]) [/B]Replace [I]Crossbow Expert[/I] with [I]Polearm Master[/I], and [I]Sharpshooter[/I] with [I]Great Weapon Master[/I]. Rather than [I]Archery[/I] and [I]Close Quarters Shooting[/I] fighting styles, I would take [I]Defense[/I] and [I]Great Weapon Fighting[/I]. You'll need a heavy two-handed weapon with reach, so your options are either a glaive or halberd (both do 1d10 for the Attack Action/Extra Attacks, and 1d4 for the Bonus Action attack). Based on my calculations the DPR is almost identical - [B]93.6 DPR[/B] at level 20, [B]125.4 DPR[/B] with [I]Hexblade's Curse[/I]. Not included is an increase in DPR from rerolling 1/2 once on damage due to [I]Great Weapon Fighting[/I]. You will have a slightly lower chance to hit (+7 at level 20 instead of +9), but slightly higher damage on hit, and it evens out. [B] Variant 2 - Greatsword, Maul, or Greataxe ([I]Blade Mastery/Fell Handed[/I] + [I]Great Weapon Master[/I]) [/B]Replace [I]Crossbow Expert[/I] with [I]Blade Mastery[/I] (if going Greatsword) or [I]F[/I][I]ell Handed[/I] (if going Maul or Greataxe), and [I]Sharpshooter[/I] with [I]Great Weapon Master[/I]. Again, I would take [I]Defense[/I] and [I]Great Weapon Fighting [/I]for the fighting styles. This route, we don't have a way of getting bonus action attack every round - however, we still will do 3 attacks per round, and [I]Great Weapon Master[/I] gives us a bonus action attack if we crit anyways. So, we sacrifice doing 4 consistent attacks for 3 attacks with the chance at a 4th, and each attack will do more damage (Greatsword/Maul base damage die is 2d6 damage, an average of 7, compared to Halberd/Glaive's 1d10 and average of 5.5), and will have a higher chance to hit (+8 at level 20) compared to the Halberd/Glavie route, due to [I]Blade Mastery/Fell Handed[/I]. DPR at level 20 in this case is [B]90.9 DPR[/B], going up to [B]128.8 DPR[/B] with Hexblade's Curse, if using Greatsword/Maul, and [B]89.3 [/B][B]DPR/126.8 DPR [/B]if using a Greataxe. Again, actual DPR will be higher with rerolling 1/2 once on damage rolls.[/sblock] [/QUOTE]
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Warlock 3/Fighter 17 Ranged Crit-Fisher (95DPR) - Melee Variants Included
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