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<blockquote data-quote="Stalker0" data-source="post: 4435460" data-attributes="member: 5889"><p>Thing about 4e is your never likely to fight monsters that can only hit you on a 20, and only miss you on a 1. Which means every +1 to AC is equally useful, its another 5% chance on that attack roll you will be missed.</p><p></p><p>Now in general frontliners will prize this +1 to AC much more simply because they get hit with more attacks, but any bonus to AC is a useful one, just like any bonus to attack is a useful one.</p><p></p><p>On to the question of stats, I think the question comes down whether you want to have more int and a slightly lower attack bonus but have a better AC, or have a better attack bonus and weaker secondary effects . Keep in mind also that a 13+ int qualifies you for jack of all trades...which to me is one of the best feats in the game.</p><p></p><p>I think on the boards right now the generic wisdom is to pump your primary attack as much as possible, and then leave a little for secondary effects. Personally, I would love to see what a character with lower attack rolls and bigger secondary effects could do. Sure you don't hit as often, but you make a bigger splash when you do.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4435460, member: 5889"] Thing about 4e is your never likely to fight monsters that can only hit you on a 20, and only miss you on a 1. Which means every +1 to AC is equally useful, its another 5% chance on that attack roll you will be missed. Now in general frontliners will prize this +1 to AC much more simply because they get hit with more attacks, but any bonus to AC is a useful one, just like any bonus to attack is a useful one. On to the question of stats, I think the question comes down whether you want to have more int and a slightly lower attack bonus but have a better AC, or have a better attack bonus and weaker secondary effects . Keep in mind also that a 13+ int qualifies you for jack of all trades...which to me is one of the best feats in the game. I think on the boards right now the generic wisdom is to pump your primary attack as much as possible, and then leave a little for secondary effects. Personally, I would love to see what a character with lower attack rolls and bigger secondary effects could do. Sure you don't hit as often, but you make a bigger splash when you do. [/QUOTE]
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