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Warlock and Repelling Blast
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<blockquote data-quote="pdegan2814" data-source="post: 6769621" data-attributes="member: 6801202"><p>The short, blunt answer is "because that's how Wizards Of The Coast says it works" <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But think of it like this. If you're casting a 3-beam Eldritch Blast, all three beams are part of the same "casting" of the spell, and once you cast it, it's done. If you imagine the beams coming out of your staff, you're probably thinking of them all erupting from the tip of the staff at the same time, each tracking to its assigned target. Instead think about them erupting from the tip of the staff in rapid succession. If you want a modern comparison, think of the 3-round burst setting on an M-16 rifle. Three bullets fired from one press of the trigger, but unlike the bullets you can send the beams to wildly different locations because....magic. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Separate beams, launching one after the other, but each one generated from a single casting of Eldritch Blast. And part of that casting included the magical equivalent of the player declaring "I send two beams to the troll, and the third to the hobgoblin". </p><p></p><p>Now all this being said, if your gaming group wants to house-rule different mechanics for how Eldritch Blast and/or other multi-target spells work, that's totally up to you. Unless it's an Adventurer's League game or some other form of organized play that relies on standardized rules between parties, you're free to customize the game however you like. Just make sure everybody's in agreement BEFORE your Warlock starts firing them off. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="pdegan2814, post: 6769621, member: 6801202"] The short, blunt answer is "because that's how Wizards Of The Coast says it works" :) But think of it like this. If you're casting a 3-beam Eldritch Blast, all three beams are part of the same "casting" of the spell, and once you cast it, it's done. If you imagine the beams coming out of your staff, you're probably thinking of them all erupting from the tip of the staff at the same time, each tracking to its assigned target. Instead think about them erupting from the tip of the staff in rapid succession. If you want a modern comparison, think of the 3-round burst setting on an M-16 rifle. Three bullets fired from one press of the trigger, but unlike the bullets you can send the beams to wildly different locations because....magic. :) Separate beams, launching one after the other, but each one generated from a single casting of Eldritch Blast. And part of that casting included the magical equivalent of the player declaring "I send two beams to the troll, and the third to the hobgoblin". Now all this being said, if your gaming group wants to house-rule different mechanics for how Eldritch Blast and/or other multi-target spells work, that's totally up to you. Unless it's an Adventurer's League game or some other form of organized play that relies on standardized rules between parties, you're free to customize the game however you like. Just make sure everybody's in agreement BEFORE your Warlock starts firing them off. :) [/QUOTE]
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