Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlock and Repelling Blast
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celtavian" data-source="post: 6770029" data-attributes="member: 5834"><p>No. It doesn't have the same language. That is a major reason why I run it differently giving the game designers the benefit of the doubt as to their ability to design balanced abilities. One says when you cast <em>eldritch blast</em>, add charisma damage to hit. The other ways when you hit with <em>eldritch blast</em>.</p><p></p><p>I made the intelligent design ruling that doesn't create big headaches at my table like pushing targets out of melee range for other PCs, allowing kiting of targets so they can never land an attack in ranged groups, pushing targets out of the range of breath weapons, and all types of exploitable tactics using one 0-level endlessly castable cantrip whose range can be extended to 300 feet. I'm trying to close as many problem abilities as early as possible. 5E doesn't have a lot of imbalanced mechanics, but automatically knocking someone back 10 feet per hit with a 0-level unlimited cast ability is one of them I'm going to shut down real quick if the game designers don't have the sense to do it themselves.</p><p></p><p>I played <em>Pathfinder</em> and dealt with exploitative mechanics for a long time. I came to 5E to escape this kind of mechanic and the players looking to exploit them. I hope the 5E designers don't let too many mechanics like Repelling Blast slip by that damage higher level game play. As long as they keep the number low, I can shut them down like I did this one.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6770029, member: 5834"] No. It doesn't have the same language. That is a major reason why I run it differently giving the game designers the benefit of the doubt as to their ability to design balanced abilities. One says when you cast [i]eldritch blast[/i], add charisma damage to hit. The other ways when you hit with [i]eldritch blast[/i]. I made the intelligent design ruling that doesn't create big headaches at my table like pushing targets out of melee range for other PCs, allowing kiting of targets so they can never land an attack in ranged groups, pushing targets out of the range of breath weapons, and all types of exploitable tactics using one 0-level endlessly castable cantrip whose range can be extended to 300 feet. I'm trying to close as many problem abilities as early as possible. 5E doesn't have a lot of imbalanced mechanics, but automatically knocking someone back 10 feet per hit with a 0-level unlimited cast ability is one of them I'm going to shut down real quick if the game designers don't have the sense to do it themselves. I played [i]Pathfinder[/i] and dealt with exploitative mechanics for a long time. I came to 5E to escape this kind of mechanic and the players looking to exploit them. I hope the 5E designers don't let too many mechanics like Repelling Blast slip by that damage higher level game play. As long as they keep the number low, I can shut them down like I did this one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlock and Repelling Blast
Top