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Warlock and Repelling Blast
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<blockquote data-quote="Celtavian" data-source="post: 6770082" data-attributes="member: 5834"><p>For me it doesn't matter what Crawford thinks because if he runs it as some want to run it, it's going to seriously hurt high level play. Since I have more experience than Crawford seems to have dealing with high level mechanics and PCs using them, I'm going to go with my ruling. Crawford apparently hasn't dealt with PCs exploiting something like a 40 foot knockback to render a combat completely trivial against an extremely powerful foe. If <em>eldritch blast</em> shoots like a pulsing, no save knockback laser, that is going to lead to player mechanical exploitation that is seriously problematic not only to me as a DM, but to other players choosing melee options. I absolutely despise abilities that create headaches at the table. Imagine a Sorlock using Repelling Blast keeping something at 80 foot range while archers and ranged attackers kite it allowing for no attacks on the party. Just a warlock knocking the target back endlessly as it tries to close range to attack, while a ranged party exploits this no save knockback over and over again making any fight without powerful ranged capabilities a trivial exercise in futility and any character that wants to melee pointless. Abilities that expend no resource like a cantrip should not have this kind of power even when combined with an invocation, especially a low level invocation. When the game allows combat mechanics that allow a player to use an unlimited resource like a cantrip along with a powerful effect like a no save knockback, game balance is severely damaged.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6770082, member: 5834"] For me it doesn't matter what Crawford thinks because if he runs it as some want to run it, it's going to seriously hurt high level play. Since I have more experience than Crawford seems to have dealing with high level mechanics and PCs using them, I'm going to go with my ruling. Crawford apparently hasn't dealt with PCs exploiting something like a 40 foot knockback to render a combat completely trivial against an extremely powerful foe. If [i]eldritch blast[/i] shoots like a pulsing, no save knockback laser, that is going to lead to player mechanical exploitation that is seriously problematic not only to me as a DM, but to other players choosing melee options. I absolutely despise abilities that create headaches at the table. Imagine a Sorlock using Repelling Blast keeping something at 80 foot range while archers and ranged attackers kite it allowing for no attacks on the party. Just a warlock knocking the target back endlessly as it tries to close range to attack, while a ranged party exploits this no save knockback over and over again making any fight without powerful ranged capabilities a trivial exercise in futility and any character that wants to melee pointless. Abilities that expend no resource like a cantrip should not have this kind of power even when combined with an invocation, especially a low level invocation. When the game allows combat mechanics that allow a player to use an unlimited resource like a cantrip along with a powerful effect like a no save knockback, game balance is severely damaged. [/QUOTE]
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