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Warlock and Repelling Blast
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<blockquote data-quote="Arial Black" data-source="post: 6770131" data-attributes="member: 6799649"><p>You make it sound like we came to a consensus after 30 pages....we certainly did not!</p><p></p><p></p><p></p><p>The bit you quoted is true, but in no way changes what 'instantaneous' means. These are notes on the consequences of a spell being instantaneous: it cannot be dispelled <em>because</em> the energy has already come and gone, so there is no magic to dispel. This in no way means that instantaneous spells last for ages but are somehow immune to <em>dispel magic</em>. </p><p></p><p></p><p></p><p>It might be the only one with the redundant language, but that does not limit the meaning of the 'instantaneous' duration.</p><p></p><p></p><p></p><p>Even without that redundant language, the spell's instantaneous duration means that it works that way.</p><p></p><p></p><p></p><p>Agreed. Every attack must take those steps in order.</p><p></p><p></p><p></p><p>And you make the attacks simultaneously.</p><p></p><p> </p><p></p><p>And the following sequence also obeys the rules on Making An Attack:-</p><p></p><p>Pick targets for bolts 1, 2 and 3</p><p>Determine the modifiers for each attack</p><p>Resolve each attack simultaneously</p><p></p><p>Note that the Attack action has certain rules that apply to attacks made using that action, but the Cast A Spell action doesn't have all the same rules. There is no rule that allows you to move between attacks granted by the Cast A Spell Action, for example, only to the attacks granted by the Attack action.</p><p></p><p></p><p></p><p>But this is not one of those times.</p><p></p><p></p><p></p><p>...and simple to <em>mis</em>understand...</p><p></p><p></p><p></p><p>Mis-applying the rules for the Attack action and applying them to the Cast A Spell action...The rules do not support this.</p><p></p><p></p><p></p><p>AFAIK, he has only said that a beam may push the target beyond the range of <strong>subsequent</strong> beams...but beams from the same spell are not <em>subsequent</em>, but <em>simultaneous</em>.</p><p></p><p></p><p></p><p>Abilities do what they say they do. Repelling Blast says that if a creature is hit with <em>eldritch blast</em>, it can be pushed 10 feet. It does <strong>not</strong> say that it pushes 10 feet for every bolt of the spell that hits, only that if it is hit by the spell.</p><p></p><p></p><p></p><p>A proper understanding of what words like 'instantaneous' means is essential when reading a rules set which proudly uses 'natural language' to convey those rules. Words have meanings. The writers expect us to know what it means, without having to define words which are used the same way in the rules as they are in real life. They have to tell us what a 'combat round' is because that's a game construct that is not found in real life, but 'instantaneous' is used the same way in the game as it is in real life, so does not need to be defined by the rules.</p><p></p><p>When we understand what 'instantaneous' means, we are not 'adding to the rules' because the rules already take the meaning of the word into account.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6770131, member: 6799649"] You make it sound like we came to a consensus after 30 pages....we certainly did not! The bit you quoted is true, but in no way changes what 'instantaneous' means. These are notes on the consequences of a spell being instantaneous: it cannot be dispelled [I]because[/I] the energy has already come and gone, so there is no magic to dispel. This in no way means that instantaneous spells last for ages but are somehow immune to [I]dispel magic[/I]. It might be the only one with the redundant language, but that does not limit the meaning of the 'instantaneous' duration. Even without that redundant language, the spell's instantaneous duration means that it works that way. Agreed. Every attack must take those steps in order. And you make the attacks simultaneously. And the following sequence also obeys the rules on Making An Attack:- Pick targets for bolts 1, 2 and 3 Determine the modifiers for each attack Resolve each attack simultaneously Note that the Attack action has certain rules that apply to attacks made using that action, but the Cast A Spell action doesn't have all the same rules. There is no rule that allows you to move between attacks granted by the Cast A Spell Action, for example, only to the attacks granted by the Attack action. But this is not one of those times. ...and simple to [I]mis[/I]understand... Mis-applying the rules for the Attack action and applying them to the Cast A Spell action...The rules do not support this. AFAIK, he has only said that a beam may push the target beyond the range of [b]subsequent[/b] beams...but beams from the same spell are not [I]subsequent[/I], but [I]simultaneous[/I]. Abilities do what they say they do. Repelling Blast says that if a creature is hit with [I]eldritch blast[/I], it can be pushed 10 feet. It does [b]not[/b] say that it pushes 10 feet for every bolt of the spell that hits, only that if it is hit by the spell. A proper understanding of what words like 'instantaneous' means is essential when reading a rules set which proudly uses 'natural language' to convey those rules. Words have meanings. The writers expect us to know what it means, without having to define words which are used the same way in the rules as they are in real life. They have to tell us what a 'combat round' is because that's a game construct that is not found in real life, but 'instantaneous' is used the same way in the game as it is in real life, so does not need to be defined by the rules. When we understand what 'instantaneous' means, we are not 'adding to the rules' because the rules already take the meaning of the word into account. [/QUOTE]
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