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Warlock and Repelling Blast
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<blockquote data-quote="Noctem" data-source="post: 6770391" data-attributes="member: 6801315"><p>First, I have check into the part where you tie in "time" into the fact that Eldritch Blast doesn't allow movement between attacks. What I'm getting here is that you're extrapolating meaning behind the movement rule only allowing movement between weapon attacks and not spell attacks. I don't think anyone here but the devs can know why they made that restriction and so I don't think it's good form to try to bring it into the discussion to then say that it's because it takes time. Time, as stated before is not a factor for how attacks resolve. That's nonsense that's closely tied into a simulationist mindset. I don't care how you run your game at home if you really want to track how long an arrow flies through the air to justify telling a player that because the arrow takes 10 seconds to fly to its target, the attack will deal damage next round if the target doesn't move. I mean really this is kind of silly stuff you get into in these kinds of discussions and I'm not interested in the least. So again, time and how much time there is in between attacks, how you can move between weapon attacks and not spell attacks and so on is not a discussion I'm interested in having because regardless of what you claim it works the same way anyway. Everything happens within your turn, you make 11 attacks in that turn or 1 it's the same thing. Eldritch Blast attacks are sequential because you have to resolve each one in sequence via the Making an Attack rules.</p><p></p><p>Readied action triggers are DM fiat. I can tell you how I would rule at my table in regards to a trigger for a readied action but I can't tell you how it works beyond that. It's up to each individual DM to rule if a trigger is good or not based on loose guidelines in the PHB. However I can tell you that readied actions happen after their trigger resolves unless specifically stated otherwise. For example, the spell Shield triggers off getting hit but can negate that hit by increasing the defenses of the caster. A readied action by a player like what you describe in your example cannot, AFAIK, do that. So the player's readied action would proc, because the trigger has been met, but he would have to wait for the Eldritch Blast to resolve completely before being able to take whatever action he readied. This is because by the general rules, actions cannot interrupt each other outside of specifically called out exceptions (like Shield).</p><p></p><p>But really, the problem here is that you're attaching simulation oriented questions into a rules discussion where the answers simply don't matter outside of your table and houserules. Partly because the answers don't change anything and partly because the edition itself doesn't care.</p></blockquote><p></p>
[QUOTE="Noctem, post: 6770391, member: 6801315"] First, I have check into the part where you tie in "time" into the fact that Eldritch Blast doesn't allow movement between attacks. What I'm getting here is that you're extrapolating meaning behind the movement rule only allowing movement between weapon attacks and not spell attacks. I don't think anyone here but the devs can know why they made that restriction and so I don't think it's good form to try to bring it into the discussion to then say that it's because it takes time. Time, as stated before is not a factor for how attacks resolve. That's nonsense that's closely tied into a simulationist mindset. I don't care how you run your game at home if you really want to track how long an arrow flies through the air to justify telling a player that because the arrow takes 10 seconds to fly to its target, the attack will deal damage next round if the target doesn't move. I mean really this is kind of silly stuff you get into in these kinds of discussions and I'm not interested in the least. So again, time and how much time there is in between attacks, how you can move between weapon attacks and not spell attacks and so on is not a discussion I'm interested in having because regardless of what you claim it works the same way anyway. Everything happens within your turn, you make 11 attacks in that turn or 1 it's the same thing. Eldritch Blast attacks are sequential because you have to resolve each one in sequence via the Making an Attack rules. Readied action triggers are DM fiat. I can tell you how I would rule at my table in regards to a trigger for a readied action but I can't tell you how it works beyond that. It's up to each individual DM to rule if a trigger is good or not based on loose guidelines in the PHB. However I can tell you that readied actions happen after their trigger resolves unless specifically stated otherwise. For example, the spell Shield triggers off getting hit but can negate that hit by increasing the defenses of the caster. A readied action by a player like what you describe in your example cannot, AFAIK, do that. So the player's readied action would proc, because the trigger has been met, but he would have to wait for the Eldritch Blast to resolve completely before being able to take whatever action he readied. This is because by the general rules, actions cannot interrupt each other outside of specifically called out exceptions (like Shield). But really, the problem here is that you're attaching simulation oriented questions into a rules discussion where the answers simply don't matter outside of your table and houserules. Partly because the answers don't change anything and partly because the edition itself doesn't care. [/QUOTE]
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