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Warlock and Repelling Blast
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<blockquote data-quote="Celtavian" data-source="post: 6770473" data-attributes="member: 5834"><p>I see that. Crawford has changed how previous editions have handled spells such as this for as long as I can remember turning this into a "fire, check target, fire again, check target" with each casting. It hasn't been that way for years. I no longer trust Crawford as a rules guy. I'm going to start writing things my own way. I wanted to keep house rules to a minimum, but I see that will not be possible because I have min-maxers that will exploit imbalanced rules like this cantrip that can push people up to 40 feet with no save. I won't be purchasing any more 5E books, since I don't really need them to make things in the game. This isn't the first ruling I've found to be imbalanced and changes old rulings in a bad way. I'll just go back to hoping the <em>Pathfinder</em> guys make a new game with simplified rules, but done with at least some semblance of verisimilitude and consistent rulings or attempts at balance which this new 5E "rules guy" seems to want to not bother with. Most rule designers understand a no save knockback over a short distance is a serious game disruption, but not Crawford. Seems to completely overlook how this ability can be exploited to trivialize the game in a bad way.</p><p></p><p>Here's a last prediction: This Repelling Blast ruling will be changed after enough people have exploited it to trivialize encounters in conjunction with ranged attacking. It'll take months, possibly years, because of how slow rule designers like Crawford and Mearls appear to be at assessing tactical rule problems without receiving player feedback. They can't seem to see the problem with their own eyes and tactical capabilities and will wait until enough people say, "It's kind of stupid that a cantrip can keep knocking any creature back 30 or 40 feet while the players move back 30 feet and keep on hitting them with ranged attacks." You may even see the truly ridiculous exploitative multiple characters with repelling blast after a two or three level warlock dip knocking a creature back double the amount to show how truly problematic this ruling is. </p><p></p><p>I'm going to kill it as a house rule. That's one of the nice things about having a min-max group. You get to see the problems before the general population accepts that the problem is real.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6770473, member: 5834"] I see that. Crawford has changed how previous editions have handled spells such as this for as long as I can remember turning this into a "fire, check target, fire again, check target" with each casting. It hasn't been that way for years. I no longer trust Crawford as a rules guy. I'm going to start writing things my own way. I wanted to keep house rules to a minimum, but I see that will not be possible because I have min-maxers that will exploit imbalanced rules like this cantrip that can push people up to 40 feet with no save. I won't be purchasing any more 5E books, since I don't really need them to make things in the game. This isn't the first ruling I've found to be imbalanced and changes old rulings in a bad way. I'll just go back to hoping the [I]Pathfinder[/I] guys make a new game with simplified rules, but done with at least some semblance of verisimilitude and consistent rulings or attempts at balance which this new 5E "rules guy" seems to want to not bother with. Most rule designers understand a no save knockback over a short distance is a serious game disruption, but not Crawford. Seems to completely overlook how this ability can be exploited to trivialize the game in a bad way. Here's a last prediction: This Repelling Blast ruling will be changed after enough people have exploited it to trivialize encounters in conjunction with ranged attacking. It'll take months, possibly years, because of how slow rule designers like Crawford and Mearls appear to be at assessing tactical rule problems without receiving player feedback. They can't seem to see the problem with their own eyes and tactical capabilities and will wait until enough people say, "It's kind of stupid that a cantrip can keep knocking any creature back 30 or 40 feet while the players move back 30 feet and keep on hitting them with ranged attacks." You may even see the truly ridiculous exploitative multiple characters with repelling blast after a two or three level warlock dip knocking a creature back double the amount to show how truly problematic this ruling is. I'm going to kill it as a house rule. That's one of the nice things about having a min-max group. You get to see the problems before the general population accepts that the problem is real. [/QUOTE]
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