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Warlock and Repelling Blast
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<blockquote data-quote="Ovinomancer" data-source="post: 6770491" data-attributes="member: 16814"><p>There is a look phase, where you see the results of the attack applied. If there was no look phase, you'd be arguing for shoot-shoot-shoot-look which would be declaring all of the targets, rolling all of the attacks, and then seeing all of the results. Since that's not what you're arguing, instead you argue that the caster gets to 'look' and see what the results of one attack are before moving to the next, then there is a nominal 'look' phase. </p><p></p><p>Yeah, so, I have't contested any of this.</p><p></p><p></p><p>There has to be time, if only to resolve the effects of the attack. That's even in the process flow for the attack. You resolve all of the flow and then start over, performing a new attack. Attacks are distinct things.</p><p></p><p></p><p>The trigger must complete, not the action. If the trigger is on an attack, the readied action can go after the trigger. You are not interrupting the trigger if you use your readied action between attacks.</p><p></p><p></p><p>And right here you're not interrupting the attack if you use a readied action. Your reacting in that infinitesimal and undefined time in between attacks.</p><p></p><p>Shield interrupts the process flow of 'make an attack'. So it is a special case. However, it is not analogous to reacting to a completed attack, before another attack begins.</p><p></p><p>A readied action can interrupt another creature's turn or action, but what it cannot do is interrupt the trigger unless specified otherwise (like shield and counterspell, both of which interrupt the trigger). So you can, very much, react using a readied action to an attack, and take your reaction after an attack is concluded but before anything else, including another attack using extra attack, occurs.</p><p></p><p>So, if you choose to interpret eldritch blast as consecutive attacks, the you can trigger off of any one of the attack and react before the next takes place. You couldn't stop the triggering attack, but you could go right after it. That's the drawback to resolving eldritch blast (and scorching ray) this way -- if you follow the rules one way, you should be consistent.</p><p></p><p></p><p>It is not correct. You can interrupt actions, you can't interrupt the <em>trigger </em>unless otherwise stated. And I gave the feat to prevent a discussion about AOs, which was entirely beside the point and a red herring to boot.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 6770491, member: 16814"] There is a look phase, where you see the results of the attack applied. If there was no look phase, you'd be arguing for shoot-shoot-shoot-look which would be declaring all of the targets, rolling all of the attacks, and then seeing all of the results. Since that's not what you're arguing, instead you argue that the caster gets to 'look' and see what the results of one attack are before moving to the next, then there is a nominal 'look' phase. Yeah, so, I have't contested any of this. There has to be time, if only to resolve the effects of the attack. That's even in the process flow for the attack. You resolve all of the flow and then start over, performing a new attack. Attacks are distinct things. The trigger must complete, not the action. If the trigger is on an attack, the readied action can go after the trigger. You are not interrupting the trigger if you use your readied action between attacks. And right here you're not interrupting the attack if you use a readied action. Your reacting in that infinitesimal and undefined time in between attacks. Shield interrupts the process flow of 'make an attack'. So it is a special case. However, it is not analogous to reacting to a completed attack, before another attack begins. A readied action can interrupt another creature's turn or action, but what it cannot do is interrupt the trigger unless specified otherwise (like shield and counterspell, both of which interrupt the trigger). So you can, very much, react using a readied action to an attack, and take your reaction after an attack is concluded but before anything else, including another attack using extra attack, occurs. So, if you choose to interpret eldritch blast as consecutive attacks, the you can trigger off of any one of the attack and react before the next takes place. You couldn't stop the triggering attack, but you could go right after it. That's the drawback to resolving eldritch blast (and scorching ray) this way -- if you follow the rules one way, you should be consistent. It is not correct. You can interrupt actions, you can't interrupt the [I]trigger [/I]unless otherwise stated. And I gave the feat to prevent a discussion about AOs, which was entirely beside the point and a red herring to boot. [/QUOTE]
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