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<blockquote data-quote="Celtavian" data-source="post: 6770974" data-attributes="member: 5834"><p>Even Mearls was doing as we were doing it before Crawford changed the ruling of past editions when it came to beam/ray spells. I guess they did change the text from the previous edition using <em>scorching ray</em>.</p><p></p><p>Here's the 3E/<em>Pathfinder</em> text:</p><p></p><p></p><p></p><p>It is explicit that the rays fire simultaneously. The 5E text does not use the same description, though it uses a similar mechanic. I guess it is not much of a reach to change to a mechanic that views them as a quick pulsing laser you can aim at targets and see the result of between beams during your turn. </p><p></p><p>I guess I'll go with this new ruling as it does give the player more control over their ability and isn't game-breaking...the ray ruling at least...the 10 feet knockback per ray I'll have to see. I think it's going to be a huge exploit at higher level. I'll see how much of a pain in the ass it is. I'll modify creatures to ensure they are immune to knockback from spells below a certain level as needed.</p><p></p><p>I've been running 3E/<em>Pathfinder</em> for so long, I'm set in my ways on a few things. I'll have look more carefully at the spell text changes like removing simultaneous firing from ray/beam spells. I imagine this isn't so bad given the lower number of spells and does allow a player more control over a very sparse resource.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6770974, member: 5834"] Even Mearls was doing as we were doing it before Crawford changed the ruling of past editions when it came to beam/ray spells. I guess they did change the text from the previous edition using [i]scorching ray[/i]. Here's the 3E/[i]Pathfinder[/i] text: It is explicit that the rays fire simultaneously. The 5E text does not use the same description, though it uses a similar mechanic. I guess it is not much of a reach to change to a mechanic that views them as a quick pulsing laser you can aim at targets and see the result of between beams during your turn. I guess I'll go with this new ruling as it does give the player more control over their ability and isn't game-breaking...the ray ruling at least...the 10 feet knockback per ray I'll have to see. I think it's going to be a huge exploit at higher level. I'll see how much of a pain in the ass it is. I'll modify creatures to ensure they are immune to knockback from spells below a certain level as needed. I've been running 3E/[i]Pathfinder[/i] for so long, I'm set in my ways on a few things. I'll have look more carefully at the spell text changes like removing simultaneous firing from ray/beam spells. I imagine this isn't so bad given the lower number of spells and does allow a player more control over a very sparse resource. [/QUOTE]
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