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Warlock and Repelling Blast
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<blockquote data-quote="Falling Icicle" data-source="post: 6771046" data-attributes="member: 17077"><p>A new edition is going to have new rules, and new ways of doing things that are different from previous editions. That's kind of the whole point of having a new edition.</p><p></p><p></p><p></p><p>How does this break verisimilitude? Try imagining it like this: eldritch blasts are kind of like laser beams. They travel through space almost instantaneously. They fire more rapidly than bows, which is why warlocks can't move between attacks. The warlock fires a laser, it travels at the speed of <em>pew pew pew</em> toward its target, and then the warlock, in the next moment, fires off another beam, and so on. I don't see that as immersion-breaking at all.</p><p></p><p>On the other hand, I think it's immersion-breaking that fighters can make 4 bow attacks in the span of like 1-2 seconds, all while running around the battlefield, and their arrows travel instantaneously to their targets over hundreds of feet, defying physics. Nerf fighters! /s</p><p></p><p></p><p></p><p>I don't think it's going to be changed, because it's nowhere near as powerful as you make it out to be. Repelling blast could be used to kite a single monster, assuming you can hit with enough attacks and the monster's movement speed is slow enough that it can't make up the difference. However, this tactic can easily be defeated by many, many monsters. It's only possible to kite things this way if you focus all of your attacks against a single creature, manage to hit on all or most of your attacks, and then only if the target has a fairly low speed, doesn't have some kind of ranged attack to retaliate with, and doesn't have friends that can run you down while you're doing this. That's a lot of ifs. If any of those things isn't true for an encounter, this tactic won't work. At best, you can sometimes use repelling blast to push a creature into (or off of) something dangerous, or maybe keep a single monster at bay. So what? Plenty of other classes have more powerful means of disabling or removing creatures from battle than this.</p><p></p><p></p><p></p><p>You can change whatever you want in your games, but you might want to consider trying it out in actual play first. I can tell you that it hasn't broken the games I play in yet. It's one of those things that looks much more powerful on paper than it is in practice.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6771046, member: 17077"] A new edition is going to have new rules, and new ways of doing things that are different from previous editions. That's kind of the whole point of having a new edition. How does this break verisimilitude? Try imagining it like this: eldritch blasts are kind of like laser beams. They travel through space almost instantaneously. They fire more rapidly than bows, which is why warlocks can't move between attacks. The warlock fires a laser, it travels at the speed of [I]pew pew pew[/I] toward its target, and then the warlock, in the next moment, fires off another beam, and so on. I don't see that as immersion-breaking at all. On the other hand, I think it's immersion-breaking that fighters can make 4 bow attacks in the span of like 1-2 seconds, all while running around the battlefield, and their arrows travel instantaneously to their targets over hundreds of feet, defying physics. Nerf fighters! /s I don't think it's going to be changed, because it's nowhere near as powerful as you make it out to be. Repelling blast could be used to kite a single monster, assuming you can hit with enough attacks and the monster's movement speed is slow enough that it can't make up the difference. However, this tactic can easily be defeated by many, many monsters. It's only possible to kite things this way if you focus all of your attacks against a single creature, manage to hit on all or most of your attacks, and then only if the target has a fairly low speed, doesn't have some kind of ranged attack to retaliate with, and doesn't have friends that can run you down while you're doing this. That's a lot of ifs. If any of those things isn't true for an encounter, this tactic won't work. At best, you can sometimes use repelling blast to push a creature into (or off of) something dangerous, or maybe keep a single monster at bay. So what? Plenty of other classes have more powerful means of disabling or removing creatures from battle than this. You can change whatever you want in your games, but you might want to consider trying it out in actual play first. I can tell you that it hasn't broken the games I play in yet. It's one of those things that looks much more powerful on paper than it is in practice. [/QUOTE]
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