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<blockquote data-quote="Celtavian" data-source="post: 6771054" data-attributes="member: 5834"><p>Explain how it is easily countered? It's not saving throw. Legendary Resistance doesn't work against it. Ability check doesn't. Nothing works against except immunity to spells, immunity to force damage, or immunity to knockback. It is not easily countered and that is the problem. A coordinated group take advantage of it to neutralize any creature that does primary melee damage, which is a lot of creatures. The only thing that will save this from becoming a real problem is the fact most people don't play to very high level. Let's just say I'm a little bit tired of companies like Paizo and WotC not balancing the game for high level play.</p><p></p><p></p><p></p><p></p><p></p><p>I've already seen it it in play, which is why I changed it. It was knocking creatures of melee range allowing ranged attackers to move their 30 feet combined with the basic 10 feet of movement making the creature of combat. It was also moving creatures of our range of melee combatants making it a pain in the behind for them to attack each round or use reaction based abilities in melee.</p><p></p><p>It's one of those things that only coordinated groups will take advantage of, which I've been told is extremely rare. We shall see.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6771054, member: 5834"] Explain how it is easily countered? It's not saving throw. Legendary Resistance doesn't work against it. Ability check doesn't. Nothing works against except immunity to spells, immunity to force damage, or immunity to knockback. It is not easily countered and that is the problem. A coordinated group take advantage of it to neutralize any creature that does primary melee damage, which is a lot of creatures. The only thing that will save this from becoming a real problem is the fact most people don't play to very high level. Let's just say I'm a little bit tired of companies like Paizo and WotC not balancing the game for high level play. I've already seen it it in play, which is why I changed it. It was knocking creatures of melee range allowing ranged attackers to move their 30 feet combined with the basic 10 feet of movement making the creature of combat. It was also moving creatures of our range of melee combatants making it a pain in the behind for them to attack each round or use reaction based abilities in melee. It's one of those things that only coordinated groups will take advantage of, which I've been told is extremely rare. We shall see. [/QUOTE]
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