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Warlock and Repelling Blast
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<blockquote data-quote="Celtavian" data-source="post: 6771722" data-attributes="member: 5834"><p>That is not countering. You're listing possible monster options that can provide the ability to attack, ones that exist for a very small group of monsters. Repelling Blast is highly effective for any monster that does primary melee damage. It doesn't have to be slow. 40 or 50 feet of movement is not slow, repelling blast in combination with mobile PCs could knock a creature sufficiently far to prevent from attacking nearly every round. If you are allowing feats like Sharpshooter, bow users have an effective range with hit roll degradation for up to 600 feet. A warlock can increase his <em>eldritch blast</em> to 300 feet.</p><p></p><p>Then there is <em>eldritch blast</em> used in conjunction with a ready action if you want to use <em>eldritch blast</em> solely as crowd control. You can ready the spell to fire as soon as the target enters melee range knocking it back before it attacks. If it has no further available movement, then the creature has lost all of its attacks. Losing even one round of attacks against a party can trivialize an encounter. If a creature only has 30 or 40 feet of movement (pretty standard and not slow), you can pretty much make those creatures pathetic for an entire combat. Or reduce them to less effective ranged attacks if they're primary damage source is melee. Which is trivializing a fight. You can even do this to creatures like dragons, giants, and other single target BBEG to turn a hard fight into a joke. You don't need to knock him back every round, reducing his attack ability every other round or every few rounds will work equally effective because you're reducing the opponents damage while your party unloads on him. You seem to think this is ok for BBEG fights, while I don't like it. </p><p></p><p>As far as allies in big groups, sure, repelling blast is only moderately effective at protecting the warlock mostly. Should ever BBEG fight be a big group of monsters and their allies? You don't like to see the classic huge dragon versus group being a tough fight? Or a single huge Balor going toe to toe with a party? Or a giant king of great power fighting a party of adventurers solo after they've killed his minions? Repelling Blast can cause a lot of classic BBEG matchups into trivial pursuits. I don't think that is very good game design.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6771722, member: 5834"] That is not countering. You're listing possible monster options that can provide the ability to attack, ones that exist for a very small group of monsters. Repelling Blast is highly effective for any monster that does primary melee damage. It doesn't have to be slow. 40 or 50 feet of movement is not slow, repelling blast in combination with mobile PCs could knock a creature sufficiently far to prevent from attacking nearly every round. If you are allowing feats like Sharpshooter, bow users have an effective range with hit roll degradation for up to 600 feet. A warlock can increase his [I]eldritch blast[/I] to 300 feet. Then there is [I]eldritch blast[/I] used in conjunction with a ready action if you want to use [I]eldritch blast[/I] solely as crowd control. You can ready the spell to fire as soon as the target enters melee range knocking it back before it attacks. If it has no further available movement, then the creature has lost all of its attacks. Losing even one round of attacks against a party can trivialize an encounter. If a creature only has 30 or 40 feet of movement (pretty standard and not slow), you can pretty much make those creatures pathetic for an entire combat. Or reduce them to less effective ranged attacks if they're primary damage source is melee. Which is trivializing a fight. You can even do this to creatures like dragons, giants, and other single target BBEG to turn a hard fight into a joke. You don't need to knock him back every round, reducing his attack ability every other round or every few rounds will work equally effective because you're reducing the opponents damage while your party unloads on him. You seem to think this is ok for BBEG fights, while I don't like it. As far as allies in big groups, sure, repelling blast is only moderately effective at protecting the warlock mostly. Should ever BBEG fight be a big group of monsters and their allies? You don't like to see the classic huge dragon versus group being a tough fight? Or a single huge Balor going toe to toe with a party? Or a giant king of great power fighting a party of adventurers solo after they've killed his minions? Repelling Blast can cause a lot of classic BBEG matchups into trivial pursuits. I don't think that is very good game design. [/QUOTE]
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