Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlock and Repelling Blast
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arial Black" data-source="post: 6771847" data-attributes="member: 6799649"><p>The Ready action allows you to set an observable trigger, and a response to that trigger.</p><p></p><p>The trigger can be something like, "If the warlock shoots a beam of <em>eldritch blast</em> at my friend...", and the response could be something like, "...I shoot an arrow at him".</p><p></p><p>If the warlock has multiple beams, and all beams are simultaneous, then all of the beams will resolve before the arrow is shot, because the response cannot stop the trigger from resolving (unless otherwise specified).</p><p></p><p>If the warlock has multiple beams, and each beam is shot consecutively, then the first beam (an observable, discrete event) will resolve then trigger the arrow response. If the arrow kills the warlock, then the subsequent beams never get used because there is no live warlock to choose targets.</p><p></p><p>If the response, instead of being "...I shoot an arrow at him", were "...I <em>dispel eldritch blast</em>", what happens?</p><p></p><p>If the beams are simultaneous, then the magic of <em>eldritch blast</em> has come and gone before the <em>dispel</em> even starts. There is nothing for the <em>dispel</em> to target.</p><p></p><p>But if the beams are consecutive then the first beam resolves, and this triggers the <em>dispel</em>, which means that the rest of the beams don't get used because the spell itself has gone. If the beams are consecutive then <em>eldritch blast</em> lasts long enough to shoot every beam. We don't need to know how many seconds it lasts, only that it <strong>must</strong> last until the final beam has been shot.</p><p></p><p>But isn't <em>eldritch blast</em> an instantaneous spell? Well, it has been argued in this thread that the word 'instantaneous' no longer has any connection to the word in real life! It has been argued that the <strong>only</strong> meaning of 'instantaneous' in the game is the *ahem* 'definition' of the word in the Spellcasting chapter of the 5E PHB, on p203 under Duration.</p><p></p><p>But what does it actually say?</p><p></p><p></p><p></p><p>Instantaneous spells aren't made of 'magic stuff' that is immune to being dispelled. They cannot be dispelled because the magic has already come and gone before it can be targeted with <em>dispel magic</em>.</p><p></p><p>If the beams of <em>eldritch blast</em> were consecutive then the spell could be dispelled by a readied <em>dispel magic</em> after the first beam resolves, because the spell <strong>must</strong> exist until the final beam is resolved. The rules say that an instantaneous spell like <em>eldritch blast</em> cannot be dispelled <strong>because its magic exists only for an instant</strong>. Therefore, the beams <strong>cannot</strong> be consecutive, therefore the beams <strong>must</strong> be simultaneous.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6771847, member: 6799649"] The Ready action allows you to set an observable trigger, and a response to that trigger. The trigger can be something like, "If the warlock shoots a beam of [I]eldritch blast[/I] at my friend...", and the response could be something like, "...I shoot an arrow at him". If the warlock has multiple beams, and all beams are simultaneous, then all of the beams will resolve before the arrow is shot, because the response cannot stop the trigger from resolving (unless otherwise specified). If the warlock has multiple beams, and each beam is shot consecutively, then the first beam (an observable, discrete event) will resolve then trigger the arrow response. If the arrow kills the warlock, then the subsequent beams never get used because there is no live warlock to choose targets. If the response, instead of being "...I shoot an arrow at him", were "...I [I]dispel eldritch blast[/I]", what happens? If the beams are simultaneous, then the magic of [I]eldritch blast[/I] has come and gone before the [I]dispel[/I] even starts. There is nothing for the [I]dispel[/I] to target. But if the beams are consecutive then the first beam resolves, and this triggers the [I]dispel[/I], which means that the rest of the beams don't get used because the spell itself has gone. If the beams are consecutive then [I]eldritch blast[/I] lasts long enough to shoot every beam. We don't need to know how many seconds it lasts, only that it [b]must[/b] last until the final beam has been shot. But isn't [I]eldritch blast[/I] an instantaneous spell? Well, it has been argued in this thread that the word 'instantaneous' no longer has any connection to the word in real life! It has been argued that the [b]only[/b] meaning of 'instantaneous' in the game is the *ahem* 'definition' of the word in the Spellcasting chapter of the 5E PHB, on p203 under Duration. But what does it actually say? Instantaneous spells aren't made of 'magic stuff' that is immune to being dispelled. They cannot be dispelled because the magic has already come and gone before it can be targeted with [I]dispel magic[/I]. If the beams of [I]eldritch blast[/I] were consecutive then the spell could be dispelled by a readied [I]dispel magic[/I] after the first beam resolves, because the spell [b]must[/b] exist until the final beam is resolved. The rules say that an instantaneous spell like [I]eldritch blast[/I] cannot be dispelled [b]because its magic exists only for an instant[/b]. Therefore, the beams [b]cannot[/b] be consecutive, therefore the beams [b]must[/b] be simultaneous. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlock and Repelling Blast
Top