Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlock and Repelling Blast
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="seebs" data-source="post: 6774892" data-attributes="member: 61529"><p>This is an interesting thing, because you appear to care a great deal how your posts make you look, and react with significant hostility if people inform you that they are not making you look the way you want to.</p><p></p><p></p><p></p><p>Except that you are frequently just plain wrong about what the rules say, which makes you the wrong person to do this reminding.</p><p></p><p></p><p></p><p>Except, again, so far as I can tell you're one of the worst offenders in this regard, frequently making things up and claiming that they are rules.</p><p></p><p></p><p></p><p>This is why I think you are doing a better job of arguing for AB's position than AB is. You're arguing that there is no time between attacks, and if there's genuinely no time between them, it's conceptually impossible for the decision about what to target with the second beam to be made only after the result of the first beam is known.</p><p></p><p></p><p></p><p>You seem to be conflating the posts of a number of different posters, with the net result being that you are thinking of things as being based on AB's "houserule" when they are, in fact, being offered as <strong>rebuttals</strong> to it, or at the very least alternative interpretations of the rules.</p><p></p><p>My observation is that the rules for this game are often imprecise or informal or rely on general English terminology rather than rigid formal definitions. It's true that nothing in the rules <strong>defines</strong> the amount of time that occurs between attacks, but if you're allowed to evaluate the results of an attack before choosing how to make the next attack, there must be some kind of interval where you are observing things and thinking about them, even if it's a very very short hunk of time. And we have a general principle that, quite clearly, readied actions can take place <strong>between</strong> attacks, or <strong>during</strong> movement, after which the attacks or movement will continue (if they can).</p><p></p><p>So if eldritch blast lets you make several attacks, and in general you can hit someone with a readied action between their attacks, it seems pretty reasonable to think that you can hit someone with a readied action between the attacks of eldritch blast. And if you can do that, we have a circumstance under which a readied action can actually take place <strong>during</strong> an "instantaneous" spell. And AB's theory is that this can't be possible because AB reads "instantaneous" as restricting the entire spell to being instantaneous (and thus precluding making choices based on the outcomes of the first attack when targeting the second). Me, I read "instantaneous" as just meaning "the spell's effect is complete once you've resolved it, and there's nothing still there to do anything to". But in the case of, say, eldritch blast's multiple attacks, it seems to me like there might actually be magic up <strong>during</strong> the attacks. It's just very rare for anyone to do anything at such a time. Especially because in general AoO and the like can't interrupt casting, meaning there's not much benefit to trying to ready actions against casters.</p></blockquote><p></p>
[QUOTE="seebs, post: 6774892, member: 61529"] This is an interesting thing, because you appear to care a great deal how your posts make you look, and react with significant hostility if people inform you that they are not making you look the way you want to. Except that you are frequently just plain wrong about what the rules say, which makes you the wrong person to do this reminding. Except, again, so far as I can tell you're one of the worst offenders in this regard, frequently making things up and claiming that they are rules. This is why I think you are doing a better job of arguing for AB's position than AB is. You're arguing that there is no time between attacks, and if there's genuinely no time between them, it's conceptually impossible for the decision about what to target with the second beam to be made only after the result of the first beam is known. You seem to be conflating the posts of a number of different posters, with the net result being that you are thinking of things as being based on AB's "houserule" when they are, in fact, being offered as [b]rebuttals[/b] to it, or at the very least alternative interpretations of the rules. My observation is that the rules for this game are often imprecise or informal or rely on general English terminology rather than rigid formal definitions. It's true that nothing in the rules [b]defines[/b] the amount of time that occurs between attacks, but if you're allowed to evaluate the results of an attack before choosing how to make the next attack, there must be some kind of interval where you are observing things and thinking about them, even if it's a very very short hunk of time. And we have a general principle that, quite clearly, readied actions can take place [b]between[/b] attacks, or [b]during[/b] movement, after which the attacks or movement will continue (if they can). So if eldritch blast lets you make several attacks, and in general you can hit someone with a readied action between their attacks, it seems pretty reasonable to think that you can hit someone with a readied action between the attacks of eldritch blast. And if you can do that, we have a circumstance under which a readied action can actually take place [b]during[/b] an "instantaneous" spell. And AB's theory is that this can't be possible because AB reads "instantaneous" as restricting the entire spell to being instantaneous (and thus precluding making choices based on the outcomes of the first attack when targeting the second). Me, I read "instantaneous" as just meaning "the spell's effect is complete once you've resolved it, and there's nothing still there to do anything to". But in the case of, say, eldritch blast's multiple attacks, it seems to me like there might actually be magic up [b]during[/b] the attacks. It's just very rare for anyone to do anything at such a time. Especially because in general AoO and the like can't interrupt casting, meaning there's not much benefit to trying to ready actions against casters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Warlock and Repelling Blast
Top