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<blockquote data-quote="seebs" data-source="post: 6775168" data-attributes="member: 61529"><p>Uh, what? I am not taking anything to extremes. I'm responding to what you said. Possibly not to what you meant, but I am not a mind reader.</p><p></p><p>You said: "Give me a rules quote that says you can interrupt actions." Well, I gave you two examples of explicit statements about things interrupting other things in the rules. So, actions can be interrupted. There you have it; you have rules quotes that state that you can interrupt actions.</p><p></p><p>Now, those don't directly state that you can interrupt things <strong>with a readied action</strong>, but it's important to note that the readied action rules don't say that they take effect after the action containing their trigger, but immediately after their trigger. Not after movement is complete, but after someone has fully moved to a particular location.</p><p></p><p></p><p></p><p>Okay, so think it through.</p><p></p><p>If you <strong>can't</strong> take your action immediately upon the cultist stepping on the trap door, but rather, you have to wait for the cultist's entire move to complete before pulling the lever... Does that do you <strong>any good at all</strong>? No! It's useless. And it would be an atrocious example to give, if it wouldn't actually <strong>usefully work</strong>, unless they were using the example to point out one of the limitations of readied actions.</p><p></p><p>So the fact that they <strong>don't</strong> tell you how it works suggests strongly that it works <strong>in the only useful way</strong>, which is to say, "the trap door opens before the cultist can continue moving".</p><p></p><p>Which is to say, it interrupts the move.</p><p></p><p></p><p></p><p>I'm not arguing against a strawman, I'm arguing for application of Gricean maxims to the text. They would not provide an example of a trigger unless they thought it ought to work and be a valid trigger that would be useful, or they were going to use it to illustrate the limits of readied actions. Since there's nothing explicitly saying what happens, and the text is completely useless if it isn't communicating <strong>something</strong> about their intent, we take the plain language reading that those triggers are expected to work. They are offered as examples of the kinds of triggers which are supposed to be usefully possible within the game. Sure, the DM has final say in what's allowed, but then, the DM is allowed to always refuse to allow <strong>any</strong> readied action. There's no rule that explicitly says that the DM must allow you to ready any specific action; the DM can just declare every suggested trigger to be disallowed. Discussion of a hypothetical hostile DM is uninteresting; we have to assume the DM is at least trying to create a game experience basically similar to what the designers suggest, and that means that these are examples of reasonable readied actions which the DM should allow and which should work in a useful manner.</p><p></p><p></p><p></p><p>Which is to say, if you specifically drop the assumption that the people writing the book put them there with any intent that they communicate anything about the game... But even then, they don't <strong>support</strong> both interpretations, they are merely <strong>consistent with</strong> both interpretations. But if we assume that the writers intended that text to mean something, or to tell us anything about the game, they tell us that a readied action can occur during someone else's move.</p><p></p><p></p><p></p><p>You haven't understood my position. I don't think a readied action can <strong>in general</strong> interrupt the casting of a "1 action" spell, because if the casting is the trigger, the trigger <strong>completes</strong> before the reaction takes place. So that won't work. But if you can pull a lever the moment someone steps on a trap door, and movement can happen <strong>between</strong> attacks, then you can pull a lever if someone steps on a trap door while moving between attacks. Becaus the "trigger" is not <strong>necessarily</strong> the same thing as "the entire action which contains the trigger".</p><p></p><p>The reason opportunity attacks need special language is that they are doing something unusual: They are activating <strong>before</strong> their trigger completes, because if they went off after it completed, they would always fail because the target would be out of range. (Presumably, it works the other way with the opportunity attacks granted by polearm master, or else they'd never be able to hit because the target would be out of range.) But the thing that makes them unusual isn't "reaction happens before enemy's entire 30 foot move is done", but "reaction happens before the 5 foot move which triggered it is done".</p></blockquote><p></p>
[QUOTE="seebs, post: 6775168, member: 61529"] Uh, what? I am not taking anything to extremes. I'm responding to what you said. Possibly not to what you meant, but I am not a mind reader. You said: "Give me a rules quote that says you can interrupt actions." Well, I gave you two examples of explicit statements about things interrupting other things in the rules. So, actions can be interrupted. There you have it; you have rules quotes that state that you can interrupt actions. Now, those don't directly state that you can interrupt things [b]with a readied action[/b], but it's important to note that the readied action rules don't say that they take effect after the action containing their trigger, but immediately after their trigger. Not after movement is complete, but after someone has fully moved to a particular location. Okay, so think it through. If you [b]can't[/b] take your action immediately upon the cultist stepping on the trap door, but rather, you have to wait for the cultist's entire move to complete before pulling the lever... Does that do you [b]any good at all[/b]? No! It's useless. And it would be an atrocious example to give, if it wouldn't actually [b]usefully work[/b], unless they were using the example to point out one of the limitations of readied actions. So the fact that they [b]don't[/b] tell you how it works suggests strongly that it works [b]in the only useful way[/b], which is to say, "the trap door opens before the cultist can continue moving". Which is to say, it interrupts the move. I'm not arguing against a strawman, I'm arguing for application of Gricean maxims to the text. They would not provide an example of a trigger unless they thought it ought to work and be a valid trigger that would be useful, or they were going to use it to illustrate the limits of readied actions. Since there's nothing explicitly saying what happens, and the text is completely useless if it isn't communicating [b]something[/b] about their intent, we take the plain language reading that those triggers are expected to work. They are offered as examples of the kinds of triggers which are supposed to be usefully possible within the game. Sure, the DM has final say in what's allowed, but then, the DM is allowed to always refuse to allow [b]any[/b] readied action. There's no rule that explicitly says that the DM must allow you to ready any specific action; the DM can just declare every suggested trigger to be disallowed. Discussion of a hypothetical hostile DM is uninteresting; we have to assume the DM is at least trying to create a game experience basically similar to what the designers suggest, and that means that these are examples of reasonable readied actions which the DM should allow and which should work in a useful manner. Which is to say, if you specifically drop the assumption that the people writing the book put them there with any intent that they communicate anything about the game... But even then, they don't [b]support[/b] both interpretations, they are merely [b]consistent with[/b] both interpretations. But if we assume that the writers intended that text to mean something, or to tell us anything about the game, they tell us that a readied action can occur during someone else's move. You haven't understood my position. I don't think a readied action can [b]in general[/b] interrupt the casting of a "1 action" spell, because if the casting is the trigger, the trigger [b]completes[/b] before the reaction takes place. So that won't work. But if you can pull a lever the moment someone steps on a trap door, and movement can happen [b]between[/b] attacks, then you can pull a lever if someone steps on a trap door while moving between attacks. Becaus the "trigger" is not [b]necessarily[/b] the same thing as "the entire action which contains the trigger". The reason opportunity attacks need special language is that they are doing something unusual: They are activating [b]before[/b] their trigger completes, because if they went off after it completed, they would always fail because the target would be out of range. (Presumably, it works the other way with the opportunity attacks granted by polearm master, or else they'd never be able to hit because the target would be out of range.) But the thing that makes them unusual isn't "reaction happens before enemy's entire 30 foot move is done", but "reaction happens before the 5 foot move which triggered it is done". [/QUOTE]
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