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<blockquote data-quote="Noctem" data-source="post: 6775262" data-attributes="member: 6801315"><p>Well actually the example of the trap door is fine if it's meant to be an example of a perceivable event (the guy steps on the trap door) and the action you do in response (pull the lever). There's nothing wrong with the examples. The only reason to call it "useful way" is because you want it to work the way you claim it does and you realize that you have to expand to include design intent. Which by the way you have no ground to stand on since you're not a designer of the edition AFAIK. But really it doesn't have to, the examples as explained can work for either interpretation. I just picked the one where I don't have to add meaning or intent to them in order for them to work.</p><p></p><p>I never said the trigger didn't work, I said the trigger works for either interpretation. See that's another strawman you just put forth and argued against. They do work for either interpretation. You're just expanding their meaning and intent (which again you have nothing to base this on beyond personal bias) to include ongoing movement, the ability to interrupt actions, etc...</p><p></p><p>I understood your position just fine buddy. You're just stuck on saying you're right. You're not providing any rules source or dev tweet or anything official to support your claim. All you're doing is pointing to example triggers and expanding their meaning to include how to resolve readied actions against OTHER specific actions, which aren't even listed as examples since only movement is. How to resolve readied actions vs multi attack actions is not included. All that's included is 2 examples of readied action triggers against movement and even then they don't say anything about interrupting ongoing movement. A goblin stepping next to someone or someone stepping onto a trap door don't imply ongoing movement. If it said: "as the cultist moves down the hallway and steps on the trap door, you pull the lever to set off the trap" I would agree with you because it implies an ongoing movement. Or if the examples included one which actually did imply interruption of action like, as the warrior raises his weapon to strike you stab him or as the warrior unleashes a flurry of attacks you stab him or as the rays of the warlock's eldritch blast fly off to strike at his target you move away or whatever else. But the examples simply don't say or imply that at all. So really since you're missing anything that says it resolves how you claim, we're really not moving forward any time soon since walls of text won't help you prove your claim.</p></blockquote><p></p>
[QUOTE="Noctem, post: 6775262, member: 6801315"] Well actually the example of the trap door is fine if it's meant to be an example of a perceivable event (the guy steps on the trap door) and the action you do in response (pull the lever). There's nothing wrong with the examples. The only reason to call it "useful way" is because you want it to work the way you claim it does and you realize that you have to expand to include design intent. Which by the way you have no ground to stand on since you're not a designer of the edition AFAIK. But really it doesn't have to, the examples as explained can work for either interpretation. I just picked the one where I don't have to add meaning or intent to them in order for them to work. I never said the trigger didn't work, I said the trigger works for either interpretation. See that's another strawman you just put forth and argued against. They do work for either interpretation. You're just expanding their meaning and intent (which again you have nothing to base this on beyond personal bias) to include ongoing movement, the ability to interrupt actions, etc... I understood your position just fine buddy. You're just stuck on saying you're right. You're not providing any rules source or dev tweet or anything official to support your claim. All you're doing is pointing to example triggers and expanding their meaning to include how to resolve readied actions against OTHER specific actions, which aren't even listed as examples since only movement is. How to resolve readied actions vs multi attack actions is not included. All that's included is 2 examples of readied action triggers against movement and even then they don't say anything about interrupting ongoing movement. A goblin stepping next to someone or someone stepping onto a trap door don't imply ongoing movement. If it said: "as the cultist moves down the hallway and steps on the trap door, you pull the lever to set off the trap" I would agree with you because it implies an ongoing movement. Or if the examples included one which actually did imply interruption of action like, as the warrior raises his weapon to strike you stab him or as the warrior unleashes a flurry of attacks you stab him or as the rays of the warlock's eldritch blast fly off to strike at his target you move away or whatever else. But the examples simply don't say or imply that at all. So really since you're missing anything that says it resolves how you claim, we're really not moving forward any time soon since walls of text won't help you prove your claim. [/QUOTE]
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