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<blockquote data-quote="Noctem" data-source="post: 6775397" data-attributes="member: 6801315"><p>I'm not making a claim. I'm explaining that your claim, which is that readied actions interrupt actions and movement isn't based off the rules of the game. It doesn't say anywhere in what you quoted that readied actions can interrupt the attack action when there's multiple attacks happening. You're assuming you can for some reason. In this case, I'm the person doubting your claim and I'm presenting facts that reflect that doubt, such as that there's another perfectly acceptable interpretation that doesn't rely on assumption of design intent and sticks to exactly what's written to function for example. I don't need to add language or meaning to the examples, I just follow what it says. The goblin moves next to me, so I move away (no mention of ongoing movement or whatever). The cultist moves onto a trap door, so I pull the lever (again, no mention of ongoing movement). Neither of the examples given say or imply that the trigger interrupts ongoing movement. What they do is show a trigger, an observable event and then what action is taken as a result. You still have a long way to go to show that you can interrupt multiple attacks with a readied action.</p><p></p><p>Also you keep using terms like defeat, victory, surrender and so on. Relax buddy, it's a discussion about readied actions and how they resolve, not armed warfare..</p></blockquote><p></p>
[QUOTE="Noctem, post: 6775397, member: 6801315"] I'm not making a claim. I'm explaining that your claim, which is that readied actions interrupt actions and movement isn't based off the rules of the game. It doesn't say anywhere in what you quoted that readied actions can interrupt the attack action when there's multiple attacks happening. You're assuming you can for some reason. In this case, I'm the person doubting your claim and I'm presenting facts that reflect that doubt, such as that there's another perfectly acceptable interpretation that doesn't rely on assumption of design intent and sticks to exactly what's written to function for example. I don't need to add language or meaning to the examples, I just follow what it says. The goblin moves next to me, so I move away (no mention of ongoing movement or whatever). The cultist moves onto a trap door, so I pull the lever (again, no mention of ongoing movement). Neither of the examples given say or imply that the trigger interrupts ongoing movement. What they do is show a trigger, an observable event and then what action is taken as a result. You still have a long way to go to show that you can interrupt multiple attacks with a readied action. Also you keep using terms like defeat, victory, surrender and so on. Relax buddy, it's a discussion about readied actions and how they resolve, not armed warfare.. [/QUOTE]
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