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General Tabletop Discussion
*Dungeons & Dragons
Warlock and Repelling Blast
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<blockquote data-quote="Noctem" data-source="post: 6775480" data-attributes="member: 6801315"><p>You're right that the biggest assumption is that there's a time lapse between the attacks. They've used this invented claim to justify a bunch of other things during the discussion. "Because there's time between attacks, I can cast dispel on an instantaneous spell" is just one example.</p><p></p><p>Anyway, what you have to remember is that Eldritch Blast lets you make attacks as part of its effect for casting the spell. Because it let's you make attacks, it follows the Making an Attack section of the PHB. Because it follows those 3 steps, you have to make one attack after the other since in order to make an attack you have to do each step in order. So first pick a target, figure out modifiers, then resolve the attack (IE, make the attack roll, roll damage, apply damage, apply other effects, etc..) and only then can you move to the next attack you can make.</p><p></p><p>Targeting the same person 3 times with one casting of Eldritch Blast has no importance for how each attack is resolved. They all follow the Making an Attack rules and the first step of each attack is to pick a target. The effect of hitting a target with each beam is to push 10 feet. Each attack can hit or miss. The feature says when you hit with the spell you do x. No limit of how many times per casting of the spell you can push I should also note. Each time you hit with the spell you get to push. If you hit 3 times you get to push 3 times. You are not correct about it being a single conditional trigger. There's no such restriction on the feature or spell and I'm sorry but you're also incorrect about how these sort of features work. When a game element says do x when you do y, you get to do x every time you do y unless a restriction is in play. There is no such restriction here.</p></blockquote><p></p>
[QUOTE="Noctem, post: 6775480, member: 6801315"] You're right that the biggest assumption is that there's a time lapse between the attacks. They've used this invented claim to justify a bunch of other things during the discussion. "Because there's time between attacks, I can cast dispel on an instantaneous spell" is just one example. Anyway, what you have to remember is that Eldritch Blast lets you make attacks as part of its effect for casting the spell. Because it let's you make attacks, it follows the Making an Attack section of the PHB. Because it follows those 3 steps, you have to make one attack after the other since in order to make an attack you have to do each step in order. So first pick a target, figure out modifiers, then resolve the attack (IE, make the attack roll, roll damage, apply damage, apply other effects, etc..) and only then can you move to the next attack you can make. Targeting the same person 3 times with one casting of Eldritch Blast has no importance for how each attack is resolved. They all follow the Making an Attack rules and the first step of each attack is to pick a target. The effect of hitting a target with each beam is to push 10 feet. Each attack can hit or miss. The feature says when you hit with the spell you do x. No limit of how many times per casting of the spell you can push I should also note. Each time you hit with the spell you get to push. If you hit 3 times you get to push 3 times. You are not correct about it being a single conditional trigger. There's no such restriction on the feature or spell and I'm sorry but you're also incorrect about how these sort of features work. When a game element says do x when you do y, you get to do x every time you do y unless a restriction is in play. There is no such restriction here. [/QUOTE]
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