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Warlock and Repelling Blast
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<blockquote data-quote="psychophipps" data-source="post: 6777503" data-attributes="member: 8208"><p>The part that I'm still trying to figure out is why all of this minutia is so dang important. If your player is that worried about being able to squeeze Effect X in between Eldrich Blast bolts, I can't help but point out that they very likely are just a teeny-tiny bit more worried about winning than in telling a good story. Can any of the principal commentators honestly tell me that your game would be so enormously enhanced/degraded with the ruling in either main direction of intent that the game simply would cease to be fun if it was determined to be one of the other options?</p><p></p><p>23 pages with a net gain of "zero extra fun in my game" is a pretty steep price to pay for something that most folks don't see the issue with...</p></blockquote><p></p>
[QUOTE="psychophipps, post: 6777503, member: 8208"] The part that I'm still trying to figure out is why all of this minutia is so dang important. If your player is that worried about being able to squeeze Effect X in between Eldrich Blast bolts, I can't help but point out that they very likely are just a teeny-tiny bit more worried about winning than in telling a good story. Can any of the principal commentators honestly tell me that your game would be so enormously enhanced/degraded with the ruling in either main direction of intent that the game simply would cease to be fun if it was determined to be one of the other options? 23 pages with a net gain of "zero extra fun in my game" is a pretty steep price to pay for something that most folks don't see the issue with... [/QUOTE]
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