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Warlock and Repelling Blast
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<blockquote data-quote="Mephista" data-source="post: 6783493" data-attributes="member: 6786252"><p>Battlemaster gets other tricks on top of his bow shooting, which is more effective than a mere push, especially at levels below 17 (I favor the one that inflicts fear). Having both Repelling and Agonizing blast IS a rather steep investment for a warlock at levels 2-11, which is where most games take place. Combine with magic bows/arrows, and things become interesting fast. </p><p></p><p>Eldritch Blast with Hex, Agonizing, and Repelling isn't that much better than Fighter with a bow. There's strong arguments that they're roughly on par when all is said and done. It is absolutely intentional that Warlocks are only balanced if they can deal 1d10+5 x 4 and knock back 40' on an attack at level 17. Its <em>what they do.</em> Warlocks have more in common with a paladin and ranger than they do with a wizard (I say the same of bard, despite full progression as well). The only difference is that their "bow" is magic instead of wood. Or should we take away all swords and bows from our half-caster population?</p></blockquote><p></p>
[QUOTE="Mephista, post: 6783493, member: 6786252"] Battlemaster gets other tricks on top of his bow shooting, which is more effective than a mere push, especially at levels below 17 (I favor the one that inflicts fear). Having both Repelling and Agonizing blast IS a rather steep investment for a warlock at levels 2-11, which is where most games take place. Combine with magic bows/arrows, and things become interesting fast. Eldritch Blast with Hex, Agonizing, and Repelling isn't that much better than Fighter with a bow. There's strong arguments that they're roughly on par when all is said and done. It is absolutely intentional that Warlocks are only balanced if they can deal 1d10+5 x 4 and knock back 40' on an attack at level 17. Its [I]what they do.[/I] Warlocks have more in common with a paladin and ranger than they do with a wizard (I say the same of bard, despite full progression as well). The only difference is that their "bow" is magic instead of wood. Or should we take away all swords and bows from our half-caster population? [/QUOTE]
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