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<blockquote data-quote="ryan92084" data-source="post: 6788412" data-attributes="member: 6802559"><p>Neither but the second is closest, the cost is relatively small because the only time readied a readied action is used/desirable (to the people I play with) is when there isn't something better to do with their action. I aplologize for not wording it clearly enough. Example: The enemy out of range you'd generally want to take the ready action and set your trigger for when they enter range. Therefore the cost was small (as your action was wasted anyway) and you gain an attack you wouldn't otherwise get.</p><p></p><p></p><p>If you can attack and aren't trying to interrupt a spell (since that is left solely to counterspell) why would you ever take the ready action to attack mid beams thereby spending your action and possible reaction to often get less out of it while letting the enemy get more? </p><p></p><p></p><p>I've been with this thread since the beginning and mage slayer discussions in the past (before the timing was clarified) so this isn't newly trod ground for me. Furthermore you're going off the point I was attempting to make. I will attempt to elaborate. Your statement was and those are the discreet steps I was referring to. However, If you feel the need, and once again I don't advise it as its not supported, to break down spells into the discreet parts of casting time, resolution phase, and the individual effects in the resolution then your reasoning for allowing a readied trigger to hit before mage slayer doesn't work. Mage slayer attacks triggers when an enemy casts a spell which, in broken down magic, would occur before the between beam readied trigger but would still hit after it.</p><p></p><p>As for your newly brought up points, new to you at least, I'll try to respond:</p><p></p><p>JC didn't break up spells into a cast and resolution phase which is what was being discussed. The method of resolving attacks isn't new.</p><p>The ready action is different from the cast a spell action and has special rules because of it. </p><p>Dispel magic targets lingering effects of spells not casters actively concentrating on them. You don't dispel the caster concentrating on hex you dispel the creature/object the hex is on. Or you dispel the effect itself such as with illusions.</p></blockquote><p></p>
[QUOTE="ryan92084, post: 6788412, member: 6802559"] Neither but the second is closest, the cost is relatively small because the only time readied a readied action is used/desirable (to the people I play with) is when there isn't something better to do with their action. I aplologize for not wording it clearly enough. Example: The enemy out of range you'd generally want to take the ready action and set your trigger for when they enter range. Therefore the cost was small (as your action was wasted anyway) and you gain an attack you wouldn't otherwise get. If you can attack and aren't trying to interrupt a spell (since that is left solely to counterspell) why would you ever take the ready action to attack mid beams thereby spending your action and possible reaction to often get less out of it while letting the enemy get more? I've been with this thread since the beginning and mage slayer discussions in the past (before the timing was clarified) so this isn't newly trod ground for me. Furthermore you're going off the point I was attempting to make. I will attempt to elaborate. Your statement was and those are the discreet steps I was referring to. However, If you feel the need, and once again I don't advise it as its not supported, to break down spells into the discreet parts of casting time, resolution phase, and the individual effects in the resolution then your reasoning for allowing a readied trigger to hit before mage slayer doesn't work. Mage slayer attacks triggers when an enemy casts a spell which, in broken down magic, would occur before the between beam readied trigger but would still hit after it. As for your newly brought up points, new to you at least, I'll try to respond: JC didn't break up spells into a cast and resolution phase which is what was being discussed. The method of resolving attacks isn't new. The ready action is different from the cast a spell action and has special rules because of it. Dispel magic targets lingering effects of spells not casters actively concentrating on them. You don't dispel the caster concentrating on hex you dispel the creature/object the hex is on. Or you dispel the effect itself such as with illusions. [/QUOTE]
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