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Warlock and Repelling Blast
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<blockquote data-quote="Zorku" data-source="post: 6797589" data-attributes="member: 6799940"><p>The ready action itself doesn't need any of that. You're already fitting full action attacks into it, and full action shoves, full action med kit uses, etc. The exception proves the rule here; there's enough time to do all that other crap but spells are different.</p><p></p><p>Yeah, the spell slot is consumed, but why? Looking at how balance works in this system it's mostly about average damage output over three rounds, and eating up your reaction to cast a spell at a different time decreases your potential damage output significantly, so this is either really powerful for applying conditions (it's not,) has a higher chance of hitting enemies* (maybe,) or is only there for consistency. </p><p>*Their math doesn't actually care about this either.</p><p></p><p>With fly fishing I think it's that casting motion that counts, but that the confusion here is coming from a too literal interpretation of the "your reaction happens after trigger" rule. The intention here is clearly to stop people from thinking that a readied action is meant to interrupt. You've still got some capacity to interrupt certain kinds of things, just not anything of the 1 action variety. With a readied spell you're looking at something that takes 1 action and 1 reaction, and not at the same time either. </p><p></p><p>I totally get having to wait for somebody to punch you in the face before you react to it, but if they sit there cartoonishly winding up the punch like they're Popeye, then I think you've already waited long enough for your readied action.</p><p></p><p>But if we're still talking about counterspell that explicitly happens while you... cast the line. If anything it's too late once you've released it forward.</p></blockquote><p></p>
[QUOTE="Zorku, post: 6797589, member: 6799940"] The ready action itself doesn't need any of that. You're already fitting full action attacks into it, and full action shoves, full action med kit uses, etc. The exception proves the rule here; there's enough time to do all that other crap but spells are different. Yeah, the spell slot is consumed, but why? Looking at how balance works in this system it's mostly about average damage output over three rounds, and eating up your reaction to cast a spell at a different time decreases your potential damage output significantly, so this is either really powerful for applying conditions (it's not,) has a higher chance of hitting enemies* (maybe,) or is only there for consistency. *Their math doesn't actually care about this either. With fly fishing I think it's that casting motion that counts, but that the confusion here is coming from a too literal interpretation of the "your reaction happens after trigger" rule. The intention here is clearly to stop people from thinking that a readied action is meant to interrupt. You've still got some capacity to interrupt certain kinds of things, just not anything of the 1 action variety. With a readied spell you're looking at something that takes 1 action and 1 reaction, and not at the same time either. I totally get having to wait for somebody to punch you in the face before you react to it, but if they sit there cartoonishly winding up the punch like they're Popeye, then I think you've already waited long enough for your readied action. But if we're still talking about counterspell that explicitly happens while you... cast the line. If anything it's too late once you've released it forward. [/QUOTE]
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