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<blockquote data-quote="Noctem" data-source="post: 6802445" data-attributes="member: 6801315"><p>I agree with everything Arial just posted. There's no assumptions being made from either of us. The RAW is very clear that you have to provide the requirements or you can't even begin casting the spell, never mind actually getting any effects going. Again I believe both Arial and I are in complete agreement that the steps are:</p><p></p><p>1. Declare which spell you cast</p><p>2. Provide S, V, M requirements in full</p><p>3. Expend a spell slot of appropriate level</p><p>4. Complete casting the spell</p><p>5. Gain the spell effects</p><p></p><p>With ready instead doing:</p><p></p><p>1. Declare you're taking the ready action and state an appropriate trigger</p><p>2. Declare which spell you're going to ready</p><p>3. Provide S, V, M requirements in full</p><p>4. Expend a spell slot of appropriate level</p><p>5. Complete casting the spell</p><p>6. Instead of gaining the effects of the spell immediately, you hold them until the trigger you stated is met.</p><p></p><p></p><p>Now to be clear, there's some room to say that the expending of the spell slot and providing the V, S, M requirements are switchable for the resolution order but regardless they have to happen before you complete the casting of the spell. There's no other way. I think that the order above is more compelling because you have to provide the component requirements before even being able to cast the spell. </p><p></p><p>Also, counterspelling a spell being cast will actually cause both of the casters to lose spell slots, one for the counterspell itself and one for the spell which was countered. Also material costs can be considered used up as well unless for example the spell states that upon successfully casting the spell the material component is used up.</p><p></p><p>I think the real assumptions being made here are that components requirements don't have to be provided before being able to cast the spell (contrary to the RAW quoted by Arial in his post in black and white) and that they instead can be performed throughout the casting and the resolution of the spell effects (again contrary to the RAW quoted). You can't cast the spell if you haven't provide all components required. If you need to chant "Do Do Do Bah Di Do" and do some hand waving and all you do is "Do Do Do Bah" and don't do the hand waving then you haven't provided the components REQUIRED to even begin casting the spell. This is the same thing Arial said earlier but it's important to drive this point home I think.</p><p></p><p>And it seems to me that some of you don't see that there's 2 steps going on when taking the Casting a Spell action. First it's that you cast the spell and the second is that you resolve the spell's effects. Some people here are overlapping the two steps together and allowing parts of each to seep into the other. That's not how this works. You don't get to gain any effects of casting a spell until you successfully cast the spell. You don't get to successfully cast the spell until you provide ALL of the requirements to do so. Components, spell slot and Action type are ALL required to successfully cast a spell and gain the effects.</p></blockquote><p></p>
[QUOTE="Noctem, post: 6802445, member: 6801315"] I agree with everything Arial just posted. There's no assumptions being made from either of us. The RAW is very clear that you have to provide the requirements or you can't even begin casting the spell, never mind actually getting any effects going. Again I believe both Arial and I are in complete agreement that the steps are: 1. Declare which spell you cast 2. Provide S, V, M requirements in full 3. Expend a spell slot of appropriate level 4. Complete casting the spell 5. Gain the spell effects With ready instead doing: 1. Declare you're taking the ready action and state an appropriate trigger 2. Declare which spell you're going to ready 3. Provide S, V, M requirements in full 4. Expend a spell slot of appropriate level 5. Complete casting the spell 6. Instead of gaining the effects of the spell immediately, you hold them until the trigger you stated is met. Now to be clear, there's some room to say that the expending of the spell slot and providing the V, S, M requirements are switchable for the resolution order but regardless they have to happen before you complete the casting of the spell. There's no other way. I think that the order above is more compelling because you have to provide the component requirements before even being able to cast the spell. Also, counterspelling a spell being cast will actually cause both of the casters to lose spell slots, one for the counterspell itself and one for the spell which was countered. Also material costs can be considered used up as well unless for example the spell states that upon successfully casting the spell the material component is used up. I think the real assumptions being made here are that components requirements don't have to be provided before being able to cast the spell (contrary to the RAW quoted by Arial in his post in black and white) and that they instead can be performed throughout the casting and the resolution of the spell effects (again contrary to the RAW quoted). You can't cast the spell if you haven't provide all components required. If you need to chant "Do Do Do Bah Di Do" and do some hand waving and all you do is "Do Do Do Bah" and don't do the hand waving then you haven't provided the components REQUIRED to even begin casting the spell. This is the same thing Arial said earlier but it's important to drive this point home I think. And it seems to me that some of you don't see that there's 2 steps going on when taking the Casting a Spell action. First it's that you cast the spell and the second is that you resolve the spell's effects. Some people here are overlapping the two steps together and allowing parts of each to seep into the other. That's not how this works. You don't get to gain any effects of casting a spell until you successfully cast the spell. You don't get to successfully cast the spell until you provide ALL of the requirements to do so. Components, spell slot and Action type are ALL required to successfully cast a spell and gain the effects. [/QUOTE]
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