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<blockquote data-quote="Arial Black" data-source="post: 6806269" data-attributes="member: 6799649"><p>Not in the game world. There are plenty of 5E game <em>mechanics</em> that work retro-actively at the gaming table in our world, but <em>none</em> of them work retro-actively in the game world unless the spell/ability description says so.</p><p></p><p>Take <em>shield</em> for example: it very definitely works retro-actively at the gaming table in our world; it turns an already resolved 'hit' into a 'miss'. But it doesn't work retro-actively in the game world. In that world, the caster throws up a <em>shield</em> just in time to divert an attack which <em>would have</em> hit if he hadn't thrown a <em>shield</em> in the way. If it worked retro-actively in the game world as well as at the gaming table, then a wizard would get a javelin through the head (killing him), <em>then</em> cast <em>shield, then</em> the javelin slides out of his head and he returns to life!</p><p></p><p>There is a distinction between what is happening with 5E game mechanics at the gaming table, and what this <em>represents</em> in the game world. The mechanics can be retro-active, but what is happening in the game world cannot be (without specifically time-altering magic).</p><p></p><p>The VSM components are a game mechanic, but they <em>represent</em> specific magical phrases spoken with exacting intonation, and specific gestures that are enacted, without which the spell is never cast. These components <em>cause</em> the spell to begin (assuming everything else is also as it should be: knowing the spell, spell slot, all that). If the components are not provided, the spell cannot begin. Therefore, the spell cannot begin <em>before</em> they are provided. Since 'half the required phrase' does not meet the requirement of 'the required phrase', then the V component has <strong>not</strong> been provided until it is complete.</p></blockquote><p></p>
[QUOTE="Arial Black, post: 6806269, member: 6799649"] Not in the game world. There are plenty of 5E game [i]mechanics[/i] that work retro-actively at the gaming table in our world, but [i]none[/i] of them work retro-actively in the game world unless the spell/ability description says so. Take [i]shield[/i] for example: it very definitely works retro-actively at the gaming table in our world; it turns an already resolved 'hit' into a 'miss'. But it doesn't work retro-actively in the game world. In that world, the caster throws up a [i]shield[/i] just in time to divert an attack which [i]would have[/i] hit if he hadn't thrown a [i]shield[/i] in the way. If it worked retro-actively in the game world as well as at the gaming table, then a wizard would get a javelin through the head (killing him), [i]then[/i] cast [i]shield, then[/i] the javelin slides out of his head and he returns to life! There is a distinction between what is happening with 5E game mechanics at the gaming table, and what this [i]represents[/i] in the game world. The mechanics can be retro-active, but what is happening in the game world cannot be (without specifically time-altering magic). The VSM components are a game mechanic, but they [i]represent[/i] specific magical phrases spoken with exacting intonation, and specific gestures that are enacted, without which the spell is never cast. These components [i]cause[/i] the spell to begin (assuming everything else is also as it should be: knowing the spell, spell slot, all that). If the components are not provided, the spell cannot begin. Therefore, the spell cannot begin [i]before[/i] they are provided. Since 'half the required phrase' does not meet the requirement of 'the required phrase', then the V component has [b]not[/b] been provided until it is complete. [/QUOTE]
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