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Warlock and Repelling Blast
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<blockquote data-quote="spectacle" data-source="post: 6816502" data-attributes="member: 6780410"><p>It's the only cantrip that is on par with weapons, and that is almost certainly as intended when you consider how limited the regular spellcasting the warlock has is. </p><p></p><p>But I don't think that's the reason for the ruling, I believe that the D&D designers wanted spell and weapon attacks to use the same attack resolution system, since keeping things simple is one of the design goals for 5E. A special rule requiring all targets to be determined before resolving the attacks for spells and only spells would just add unnecessary complexity and slow down play. </p><p></p><p>Eldritch blast should probably have been a class feature scaling with warlock levels rather than a basic cantrip though, so you cant just take a few warlock levels and get a super cantrip that scales with character level. That's another sing of the simplicity in design principle of 5E.</p></blockquote><p></p>
[QUOTE="spectacle, post: 6816502, member: 6780410"] It's the only cantrip that is on par with weapons, and that is almost certainly as intended when you consider how limited the regular spellcasting the warlock has is. But I don't think that's the reason for the ruling, I believe that the D&D designers wanted spell and weapon attacks to use the same attack resolution system, since keeping things simple is one of the design goals for 5E. A special rule requiring all targets to be determined before resolving the attacks for spells and only spells would just add unnecessary complexity and slow down play. Eldritch blast should probably have been a class feature scaling with warlock levels rather than a basic cantrip though, so you cant just take a few warlock levels and get a super cantrip that scales with character level. That's another sing of the simplicity in design principle of 5E. [/QUOTE]
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