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<blockquote data-quote="Dausuul" data-source="post: 7828578" data-attributes="member: 58197"><p>Not a spoiler exactly (I haven't read or played "Descent"), but it seems safe to say you'll run into a lot of devils; which is a bit of a limiting factor for a fiend pact warlock. Fiend pact loads you up with beefy fire spells, and fire doesn't work on devils. Still, the other fiend pact abilities work fine, and being able to give yourself permanent fire resistance at 10th level is pretty nifty. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Hexblade is remarkably versatile. You can go blade pact and mix it up in melee, but it also works just fine with a more typical <em>eldritch blast</em> build. Hexblade's Curse is like an extra spell slot for casting <em>hex</em>, which frees up your actual spell slots for other things... or you can stack the Curse and <em>hex</em> on top of each other for even more damage, ideal for beating down a tough boss. If you go the melee route, the Devil's Sight/<em>darkness</em> combo is your friend.</p><p></p><p>Haven't seen a Great Old One warlock in action, but I wouldn't recommend it based on your style preferences. They seem built more for control than for raw damage.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7828578, member: 58197"] Not a spoiler exactly (I haven't read or played "Descent"), but it seems safe to say you'll run into a lot of devils; which is a bit of a limiting factor for a fiend pact warlock. Fiend pact loads you up with beefy fire spells, and fire doesn't work on devils. Still, the other fiend pact abilities work fine, and being able to give yourself permanent fire resistance at 10th level is pretty nifty. :) Hexblade is remarkably versatile. You can go blade pact and mix it up in melee, but it also works just fine with a more typical [I]eldritch blast[/I] build. Hexblade's Curse is like an extra spell slot for casting [I]hex[/I], which frees up your actual spell slots for other things... or you can stack the Curse and [I]hex[/I] on top of each other for even more damage, ideal for beating down a tough boss. If you go the melee route, the Devil's Sight/[I]darkness[/I] combo is your friend. Haven't seen a Great Old One warlock in action, but I wouldn't recommend it based on your style preferences. They seem built more for control than for raw damage. [/QUOTE]
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