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*Pathfinder & Starfinder
Warlock and Sorcerer
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<blockquote data-quote="Falling Icicle" data-source="post: 5993918" data-attributes="member: 17077"><p>Wow. I must say I'm really impressed! These classes are really interesting and flavorful. </p><p></p><p>The warlock especially is very cool. It's like a really cool mix of both the 3.5 and 4e warlock, with a pinch of binder. I love how the powers come with minor personality quirks, though I would like to be able to choose how learning an invocation affects my character's personality.</p><p></p><p>The sorcerer is just... wow. Hella powerful. I think they should make the wizard's vancian casting work more like the cleric's, where they can cast prepared spells in any combination, up to their daily limit. I think they should also remove the armor restriction from wizard spells.</p><p></p><p>I think they should give sorcerers more than 2 cantrips.</p><p></p><p>The sorcerer gaining more bloodline traits as he spends willpower is a very cool and flavorful mechanic. It gives sorcerers something to do when they're low on spells but also encourages them to not horde their spell points.</p><p></p><p>It says a warlock starts with 2 favors, but does he not get any more as he increases in level? I haven't found any mention of that. It would be dumb if warlocks were stuck with only 2 encounter powers forever.</p><p></p><p>I love how the warlock can learn ritual spells, including even some cleric rituals. Very cool.</p><p></p><p>I hope warlocks get invocations that last for more than one turn. I miss my 3.5 warlock that had fell flight all day.</p><p></p><p>The progression tables are the only thing that really strike me as odd. I have no idea why sorcerers don't get magic attack bonuses and save DC progression at the same rate wizards do, and I have no idea why warlock save DCs scale faster than even the wizard's do.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 5993918, member: 17077"] Wow. I must say I'm really impressed! These classes are really interesting and flavorful. The warlock especially is very cool. It's like a really cool mix of both the 3.5 and 4e warlock, with a pinch of binder. I love how the powers come with minor personality quirks, though I would like to be able to choose how learning an invocation affects my character's personality. The sorcerer is just... wow. Hella powerful. I think they should make the wizard's vancian casting work more like the cleric's, where they can cast prepared spells in any combination, up to their daily limit. I think they should also remove the armor restriction from wizard spells. I think they should give sorcerers more than 2 cantrips. The sorcerer gaining more bloodline traits as he spends willpower is a very cool and flavorful mechanic. It gives sorcerers something to do when they're low on spells but also encourages them to not horde their spell points. It says a warlock starts with 2 favors, but does he not get any more as he increases in level? I haven't found any mention of that. It would be dumb if warlocks were stuck with only 2 encounter powers forever. I love how the warlock can learn ritual spells, including even some cleric rituals. Very cool. I hope warlocks get invocations that last for more than one turn. I miss my 3.5 warlock that had fell flight all day. The progression tables are the only thing that really strike me as odd. I have no idea why sorcerers don't get magic attack bonuses and save DC progression at the same rate wizards do, and I have no idea why warlock save DCs scale faster than even the wizard's do. [/QUOTE]
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