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Warlock and Sorcerer
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<blockquote data-quote="Underman" data-source="post: 5994168" data-attributes="member: 6696705"><p>Make sense for some archetypes I guess (get permanent power, pay for later if you doublecross).</p><p></p><p> Before you create a warlock, make a pact with the Dungeon Master entity. The deal is that the patron will not yoink your PC's powers without your consent.</p><p></p><p>Reading the playtest now, I believe the simple rite is there to justify for the simulationist crowd (myself included) how the warlock is receiving those powers.</p><p></p><p>Or... you could refluff it so that the warlock does a simple rite to draw the power from within (like a sorcerer does, but using a rite and not willpower)</p><p></p><p>BTW, I LOVE how warlocks are not assumed to have diabolic/fiendish patrons by default, according to the reading of the playtest (vs the original "evil-is-kewl" warlock).</p></blockquote><p></p>
[QUOTE="Underman, post: 5994168, member: 6696705"] Make sense for some archetypes I guess (get permanent power, pay for later if you doublecross). Before you create a warlock, make a pact with the Dungeon Master entity. The deal is that the patron will not yoink your PC's powers without your consent. Reading the playtest now, I believe the simple rite is there to justify for the simulationist crowd (myself included) how the warlock is receiving those powers. Or... you could refluff it so that the warlock does a simple rite to draw the power from within (like a sorcerer does, but using a rite and not willpower) BTW, I LOVE how warlocks are not assumed to have diabolic/fiendish patrons by default, according to the reading of the playtest (vs the original "evil-is-kewl" warlock). [/QUOTE]
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